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BooleanClippingProcessor

Struct BooleanClippingProcessor 

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pub struct BooleanClippingProcessor { /* private fields */ }
Expand description

BooleanResult processor Handles IfcBooleanResult and IfcBooleanClippingResult - CSG operations

Supports all IFC boolean operations:

  • DIFFERENCE: Subtracts second operand from first (wall clipped by roof, openings, etc.)
    • Uses efficient plane clipping for IfcHalfSpaceSolid operands
    • Uses full 3D CSG for solid-solid operations (e.g., roof/slab clipping)
  • UNION: Combines two solids into one
  • INTERSECTION: Returns the overlapping volume of two solids

Performance notes:

  • HalfSpaceSolid clipping is very fast (simple plane-based triangle clipping)
  • Solid-solid CSG only invoked when actually needed (no overhead for simple geometry)
  • Graceful fallback to first operand if CSG fails on degenerate meshes

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impl BooleanClippingProcessor

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pub fn new() -> Self

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pub fn with_skip_small_cuts(skip_small_cuts: bool) -> Self

Construct with the per-build small-cut skip set (see Self::skip_small_cuts). The router injects the build’s value here; nested boolean operands reuse the same self, and the only cross- processor boolean construction site (CsgSolidProcessor) forwards its own field so a whole CSG tree shares one scoped value.

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pub fn take_failures(&self) -> Vec<BoolFailure>

Drain the boolean-failure log accumulated since this processor was created (or the last take_failures call).

Trait Implementations§

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impl Default for BooleanClippingProcessor

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl GeometryProcessor for BooleanClippingProcessor

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fn process( &self, entity: &DecodedEntity, decoder: &mut EntityDecoder<'_>, schema: &IfcSchema, quality: TessellationQuality, ) -> Result<Mesh>

Process entity into mesh. Read more
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fn supported_types(&self) -> Vec<IfcType>

Get supported IFC types

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