pub struct FacePatch {
pub face: FaceId,
pub outline: Vec<[f64; 2]>,
pub area: f64,
pub simple: bool,
}Expand description
A face touched by an edit, with enough geometry for the caller to re-render it without re-querying the whole plate.
Fields§
§face: FaceId§outline: Vec<[f64; 2]>CCW outline; the first vertex is not repeated.
area: f64§simple: boolfalse when the edit left the face self-intersecting or degenerate.
The op still applies (fluid dragging shouldn’t fight the user); the
caller decides whether to telegraph the invalid state.
Trait Implementations§
impl StructuralPartialEq for FacePatch
Auto Trait Implementations§
impl Freeze for FacePatch
impl RefUnwindSafe for FacePatch
impl Send for FacePatch
impl Sync for FacePatch
impl Unpin for FacePatch
impl UnsafeUnpin for FacePatch
impl UnwindSafe for FacePatch
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The inclusion map: converts
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