pub struct RetriInput {
pub tri: [[f64; 3]; 3],
pub constraints: Vec<Constraint>,
pub points: Vec<ImplicitPoint>,
}Expand description
Input to the re-triangulation of one triangle T.
Fields§
§tri: [[f64; 3]; 3]§constraints: Vec<Constraint>§points: Vec<ImplicitPoint>Isolated CONFORMITY VERTICES (no segment): a TriTri::Point tangential
touch of the other operand. When such a point lies exactly ON one of
T’s edges, the NEIGHBOR triangle sees a full crossing SEGMENT ending
at that point and splits the shared edge there — T must split it too
or the surfaces stop conforming (a T-junction ⇒ exact-coordinate open
edges: the flush-corner-on-diagonal family, e.g. a window box whose
corner lands on the host face triangle’s diagonal).
Auto Trait Implementations§
impl Freeze for RetriInput
impl RefUnwindSafe for RetriInput
impl Send for RetriInput
impl Sync for RetriInput
impl Unpin for RetriInput
impl UnsafeUnpin for RetriInput
impl UnwindSafe for RetriInput
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Converts
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if into_left(&self) returns true.
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The inverse inclusion map: attempts to construct
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Checks if
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Use with care! Same as
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fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.