pub struct Slider<'a, T, Message, Theme = Theme>where
Theme: Catalog,{ /* private fields */ }Expand description
An horizontal bar and a handle that selects a single value from a range of values.
A Slider will try to fill the horizontal space of its container.
The Slider range of numeric values is generic and its step size defaults
to 1 unit.
§Example
use iced::widget::slider;
struct State {
value: f32,
}
#[derive(Debug, Clone)]
enum Message {
ValueChanged(f32),
}
fn view(state: &State) -> Element<'_, Message> {
slider(0.0..=100.0, state.value, Message::ValueChanged).into()
}
fn update(state: &mut State, message: Message) {
match message {
Message::ValueChanged(value) => {
state.value = value;
}
}
}Implementations§
Source§impl<'a, T, Message, Theme> Slider<'a, T, Message, Theme>
impl<'a, T, Message, Theme> Slider<'a, T, Message, Theme>
Sourcepub const DEFAULT_HEIGHT: f32 = 16f32
pub const DEFAULT_HEIGHT: f32 = 16f32
The default height of a Slider.
Sourcepub fn new<F>(range: RangeInclusive<T>, value: T, on_change: F) -> Selfwhere
F: 'a + Fn(T) -> Message,
pub fn new<F>(range: RangeInclusive<T>, value: T, on_change: F) -> Selfwhere
F: 'a + Fn(T) -> Message,
Sourcepub fn on_release(self, on_release: Message) -> Self
pub fn on_release(self, on_release: Message) -> Self
Sets the release message of the Slider.
This is called when the mouse is released from the slider.
Typically, the user’s interaction with the slider is finished when this message is produced. This is useful if you need to spawn a long-running task from the slider’s result, where the default on_change message could create too many events.
Sourcepub fn shift_step(self, shift_step: impl Into<T>) -> Self
pub fn shift_step(self, shift_step: impl Into<T>) -> Self
Sets the optional “shift” step for the Slider.
If set, this value is used as the step while the shift key is pressed.
Trait Implementations§
Source§impl<'a, T, Message, Theme, Renderer> From<Slider<'a, T, Message, Theme>> for Element<'a, Message, Theme, Renderer>
impl<'a, T, Message, Theme, Renderer> From<Slider<'a, T, Message, Theme>> for Element<'a, Message, Theme, Renderer>
Source§impl<T, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Slider<'_, T, Message, Theme>
impl<T, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Slider<'_, T, Message, Theme>
Source§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
_viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, _viewport: &Rectangle, )
Source§fn draw(
&self,
_tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
_style: &Style,
layout: Layout<'_>,
_cursor: Cursor,
_viewport: &Rectangle,
)
fn draw( &self, _tree: &Tree, renderer: &mut Renderer, theme: &Theme, _style: &Style, layout: Layout<'_>, _cursor: Cursor, _viewport: &Rectangle, )
Draws the
Widget using the associated Renderer.Source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
Auto Trait Implementations§
impl<'a, T, Message, Theme> Freeze for Slider<'a, T, Message, Theme>
impl<'a, T, Message, Theme = Theme> !RefUnwindSafe for Slider<'a, T, Message, Theme>
impl<'a, T, Message, Theme = Theme> !Send for Slider<'a, T, Message, Theme>
impl<'a, T, Message, Theme = Theme> !Sync for Slider<'a, T, Message, Theme>
impl<'a, T, Message, Theme> Unpin for Slider<'a, T, Message, Theme>
impl<'a, T, Message, Theme = Theme> !UnwindSafe for Slider<'a, T, Message, Theme>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more