pub struct Button<'a, Message, Theme = Theme, Renderer = Renderer>{ /* private fields */ }Expand description
A generic widget that produces a message when pressed.
§Example
use iced::widget::button;
#[derive(Clone)]
enum Message {
ButtonPressed,
}
fn view(state: &State) -> Element<'_, Message> {
button("Press me!").on_press(Message::ButtonPressed).into()
}If a Button::on_press handler is not set, the resulting Button will
be disabled:
use iced::widget::button;
#[derive(Clone)]
enum Message {
ButtonPressed,
}
fn view(state: &State) -> Element<'_, Message> {
button("I am disabled!").into()
}Implementations§
Source§impl<'a, Message, Theme, Renderer> Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Button<'a, Message, Theme, Renderer>
Sourcepub fn new(content: impl Into<Element<'a, Message, Theme, Renderer>>) -> Self
pub fn new(content: impl Into<Element<'a, Message, Theme, Renderer>>) -> Self
Creates a new Button with the given content.
Sourcepub fn on_press_with(self, on_press: impl Fn() -> Message + 'a) -> Self
pub fn on_press_with(self, on_press: impl Fn() -> Message + 'a) -> Self
Sets the message that will be produced when the Button is pressed.
This is analogous to Button::on_press, but using a closure to produce
the message.
This closure will only be called when the Button is actually pressed and,
therefore, this method is useful to reduce overhead if creating the resulting
message is slow.
Sourcepub fn on_press_maybe(self, on_press: Option<Message>) -> Self
pub fn on_press_maybe(self, on_press: Option<Message>) -> Self
Sourcepub fn clip(self, clip: bool) -> Self
pub fn clip(self, clip: bool) -> Self
Sets whether the contents of the Button should be clipped on
overflow.
Trait Implementations§
Source§impl<'a, Message, Theme, Renderer> From<Button<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> From<Button<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
Source§impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Button<'a, Message, Theme, Renderer>
Source§fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )
Source§fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) -> Status
fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, ) -> Status
Source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
_style: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, _style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Draws the
Widget using the associated Renderer.Source§fn mouse_interaction(
&self,
_tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, _tree: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
Auto Trait Implementations§
impl<'a, Message, Theme, Renderer> Freeze for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !RefUnwindSafe for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !Send for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !Sync for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Unpin for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !UnwindSafe for Button<'a, Message, Theme, Renderer>
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D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
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M: TransformMatrix<T>,
Convert the source color to the destination color using the specified
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fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
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) -> T
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parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>,
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Converts
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