Struct iced_widget::button::Button
source · pub struct Button<'a, Message, Theme = Theme, Renderer = Renderer>where
Theme: StyleSheet,
Renderer: Renderer,{ /* private fields */ }Expand description
A generic widget that produces a message when pressed.
#[derive(Clone)]
enum Message {
ButtonPressed,
}
let button = Button::new("Press me!").on_press(Message::ButtonPressed);If a Button::on_press handler is not set, the resulting Button will
be disabled:
#[derive(Clone)]
enum Message {
ButtonPressed,
}
fn disabled_button<'a>() -> Button<'a, Message> {
Button::new("I'm disabled!")
}
fn enabled_button<'a>() -> Button<'a, Message> {
disabled_button().on_press(Message::ButtonPressed)
}Implementations§
source§impl<'a, Message, Theme, Renderer> Button<'a, Message, Theme, Renderer>where
Theme: StyleSheet,
Renderer: Renderer,
impl<'a, Message, Theme, Renderer> Button<'a, Message, Theme, Renderer>where
Theme: StyleSheet,
Renderer: Renderer,
sourcepub fn new(content: impl Into<Element<'a, Message, Theme, Renderer>>) -> Self
pub fn new(content: impl Into<Element<'a, Message, Theme, Renderer>>) -> Self
Creates a new Button with the given content.
sourcepub fn on_press_maybe(self, on_press: Option<Message>) -> Self
pub fn on_press_maybe(self, on_press: Option<Message>) -> Self
Trait Implementations§
source§impl<'a, Message, Theme, Renderer> From<Button<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>where
Message: Clone + 'a,
Theme: StyleSheet + 'a,
Renderer: Renderer + 'a,
impl<'a, Message, Theme, Renderer> From<Button<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>where
Message: Clone + 'a,
Theme: StyleSheet + 'a,
Renderer: Renderer + 'a,
source§impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Button<'a, Message, Theme, Renderer>where
Message: 'a + Clone,
Theme: StyleSheet,
Renderer: 'a + Renderer,
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Button<'a, Message, Theme, Renderer>where
Message: 'a + Clone,
Theme: StyleSheet,
Renderer: 'a + Renderer,
source§fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation<Message>
)
fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation<Message> )
Applies an [
Operation] to the [Widget].source§fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle
) -> Status
fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle ) -> Status
Processes a runtime [
Event]. Read moresource§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
_style: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, _style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle )
Draws the [
Widget] using the associated Renderer.source§fn mouse_interaction(
&self,
_tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer
) -> Interaction
fn mouse_interaction( &self, _tree: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer ) -> Interaction
Auto Trait Implementations§
impl<'a, Message, Theme = Theme, Renderer = Renderer> !RefUnwindSafe for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !Send for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !Sync for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Unpin for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !UnwindSafe for Button<'a, Message, Theme, Renderer>
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T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
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Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
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M: TransformMatrix<T>,
Convert the source color to the destination color using the specified
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fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
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fn arrays_from(colors: C) -> T
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source§impl<T, U> IntoAngle<U> for Twhere
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type Error = <C as TryFromComponents<T>>::Error
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