[][src]Struct iced_wgpu::window::SwapChain

pub struct SwapChain { /* fields omitted */ }

The rendering target of a window.

It represents a series of virtual framebuffers with a scale factor.

Methods

impl SwapChain[src]

pub fn new(
    device: &Device,
    surface: &Surface,
    format: TextureFormat,
    width: u32,
    height: u32
) -> SwapChain
[src]

Creates a new SwapChain for the given surface.

pub fn next_frame(&mut self) -> (SwapChainOutput, &Viewport)[src]

Returns the next frame of the SwapChain alongside its Viewport.

Trait Implementations

impl Debug for SwapChain[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SetParameter for T

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,