pub struct Space { /* private fields */ }Expand description
An amount of empty space.
It can be useful if you want to fill some space with nothing.
Implementations§
Trait Implementations§
Source§impl<'a, Message, Renderer> Into<Element<'a, Message, Renderer>> for Spacewhere
Renderer: Renderer + 'a,
impl<'a, Message, Renderer> Into<Element<'a, Message, Renderer>> for Spacewhere
Renderer: Renderer + 'a,
Source§impl<Message, Renderer> Widget<Message, Renderer> for Spacewhere
Renderer: Renderer,
impl<Message, Renderer> Widget<Message, Renderer> for Spacewhere
Renderer: Renderer,
Source§fn draw(
&self,
_renderer: &mut Renderer,
_style: &Style,
_layout: Layout<'_>,
_cursor_position: Point,
_viewport: &Rectangle,
)
fn draw( &self, _renderer: &mut Renderer, _style: &Style, _layout: Layout<'_>, _cursor_position: Point, _viewport: &Rectangle, )
Draws the
Widget using the associated Renderer.Source§fn on_event(
&mut self,
_event: Event,
_layout: Layout<'_>,
_cursor_position: Point,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
_shell: &mut Shell<'_, Message>,
) -> Status
fn on_event( &mut self, _event: Event, _layout: Layout<'_>, _cursor_position: Point, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, _shell: &mut Shell<'_, Message>, ) -> Status
Source§fn mouse_interaction(
&self,
_layout: Layout<'_>,
_cursor_position: Point,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, _layout: Layout<'_>, _cursor_position: Point, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
Source§impl<'a, Message, Renderer> Widget<Message, Renderer> for Spacewhere
Renderer: Renderer,
impl<'a, Message, Renderer> Widget<Message, Renderer> for Spacewhere
Renderer: Renderer,
Source§fn on_event(
&mut self,
_state: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> Status
fn on_event( &mut self, _state: &mut Tree, event: Event, layout: Layout<'_>, cursor_position: Point, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, ) -> Status
Source§fn draw(
&self,
_tree: &Tree,
renderer: &mut Renderer,
style: &Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
)
fn draw( &self, _tree: &Tree, renderer: &mut Renderer, style: &Style, layout: Layout<'_>, cursor_position: Point, viewport: &Rectangle, )
Draws the
Widget using the associated Renderer.Source§fn mouse_interaction(
&self,
_state: &Tree,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, _state: &Tree, layout: Layout<'_>, cursor_position: Point, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
Auto Trait Implementations§
impl Freeze for Space
impl RefUnwindSafe for Space
impl Send for Space
impl Sync for Space
impl Unpin for Space
impl UnsafeUnpin for Space
impl UnwindSafe for Space
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more