pub struct Rule<'a> { /* private fields */ }Expand description
Display a horizontal or vertical rule for dividing content.
Implementations§
Trait Implementations§
Source§impl<'a, Message, Renderer> Into<Element<'a, Message, Renderer>> for Rule<'a>where
Renderer: Renderer + 'a,
impl<'a, Message, Renderer> Into<Element<'a, Message, Renderer>> for Rule<'a>where
Renderer: Renderer + 'a,
Source§impl<'a, Message, Renderer> Widget<Message, Renderer> for Rule<'a>where
Renderer: Renderer,
impl<'a, Message, Renderer> Widget<Message, Renderer> for Rule<'a>where
Renderer: Renderer,
Source§fn draw(
&self,
renderer: &mut Renderer,
_style: &Style,
layout: Layout<'_>,
_cursor_position: Point,
_viewport: &Rectangle,
)
fn draw( &self, renderer: &mut Renderer, _style: &Style, layout: Layout<'_>, _cursor_position: Point, _viewport: &Rectangle, )
Draws the
Widget using the associated Renderer.Source§fn on_event(
&mut self,
_event: Event,
_layout: Layout<'_>,
_cursor_position: Point,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
_shell: &mut Shell<'_, Message>,
) -> Status
fn on_event( &mut self, _event: Event, _layout: Layout<'_>, _cursor_position: Point, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, _shell: &mut Shell<'_, Message>, ) -> Status
Source§fn mouse_interaction(
&self,
_layout: Layout<'_>,
_cursor_position: Point,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, _layout: Layout<'_>, _cursor_position: Point, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
Source§impl<'a, Message, Renderer> Widget<Message, Renderer> for Rule<'a>where
Renderer: Renderer,
impl<'a, Message, Renderer> Widget<Message, Renderer> for Rule<'a>where
Renderer: Renderer,
Source§fn on_event(
&mut self,
_state: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> Status
fn on_event( &mut self, _state: &mut Tree, event: Event, layout: Layout<'_>, cursor_position: Point, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, ) -> Status
Source§fn draw(
&self,
_tree: &Tree,
renderer: &mut Renderer,
style: &Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
)
fn draw( &self, _tree: &Tree, renderer: &mut Renderer, style: &Style, layout: Layout<'_>, cursor_position: Point, viewport: &Rectangle, )
Draws the
Widget using the associated Renderer.Source§fn mouse_interaction(
&self,
_state: &Tree,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, _state: &Tree, layout: Layout<'_>, cursor_position: Point, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for Rule<'a>
impl<'a> !Send for Rule<'a>
impl<'a> !Sync for Rule<'a>
impl<'a> !UnwindSafe for Rule<'a>
impl<'a> Freeze for Rule<'a>
impl<'a> Unpin for Rule<'a>
impl<'a> UnsafeUnpin for Rule<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more