pub struct TextInput<'a, Message, Renderer>where
    Renderer: Renderer,
    Renderer::Theme: StyleSheet,{ /* private fields */ }
Expand description

A field that can be filled with text.

Example

#[derive(Debug, Clone)]
enum Message {
    TextInputChanged(String),
}

let value = "Some text";

let input = TextInput::new(
    "This is the placeholder...",
    value,
    Message::TextInputChanged,
)
.padding(10);

Text input drawn by iced_wgpu

Implementations§

source§

impl<'a, Message, Renderer> TextInput<'a, Message, Renderer>where Message: Clone, Renderer: Renderer, Renderer::Theme: StyleSheet,

source

pub fn new<F>(placeholder: &str, value: &str, on_change: F) -> Selfwhere F: 'a + Fn(String) -> Message,

Creates a new TextInput.

It expects:

  • a placeholder,
  • the current value, and
  • a function that produces a message when the TextInput changes.
source

pub fn id(self, id: Id) -> Self

Sets the Id of the TextInput.

source

pub fn password(self) -> Self

Converts the TextInput into a secure password input.

source

pub fn on_paste(self, on_paste: impl Fn(String) -> Message + 'a) -> Self

Sets the message that should be produced when some text is pasted into the TextInput.

source

pub fn font(self, font: Renderer::Font) -> Self

Sets the Font of the TextInput.

source

pub fn width(self, width: impl Into<Length>) -> Self

Sets the width of the TextInput.

source

pub fn padding<P: Into<Padding>>(self, padding: P) -> Self

Sets the Padding of the TextInput.

source

pub fn size(self, size: impl Into<Pixels>) -> Self

Sets the text size of the TextInput.

source

pub fn on_submit(self, message: Message) -> Self

Sets the message that should be produced when the TextInput is focused and the enter key is pressed.

source

pub fn style( self, style: impl Into<<Renderer::Theme as StyleSheet>::Style> ) -> Self

Sets the style of the TextInput.

source

pub fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Renderer::Theme, layout: Layout<'_>, cursor_position: Point, value: Option<&Value> )

Draws the TextInput with the given Renderer, overriding its Value if provided.

Trait Implementations§

source§

impl<'a, Message, Renderer> From<TextInput<'a, Message, Renderer>> for Element<'a, Message, Renderer>where Message: 'a + Clone, Renderer: 'a + Renderer, Renderer::Theme: StyleSheet,

source§

fn from( text_input: TextInput<'a, Message, Renderer> ) -> Element<'a, Message, Renderer>

Converts to this type from the input type.
source§

impl<'a, Message, Renderer> Widget<Message, Renderer> for TextInput<'a, Message, Renderer>where Message: Clone, Renderer: Renderer, Renderer::Theme: StyleSheet,

source§

fn tag(&self) -> Tag

Returns the Tag of the Widget.
source§

fn state(&self) -> State

Returns the State of the Widget.
source§

fn width(&self) -> Length

Returns the width of the Widget.
source§

fn height(&self) -> Length

Returns the height of the Widget.
source§

fn layout(&self, renderer: &Renderer, limits: &Limits) -> Node

Returns the layout::Node of the Widget. Read more
source§

fn operate( &self, tree: &mut Tree, _layout: Layout<'_>, _renderer: &Renderer, operation: &mut dyn Operation<Message> )

Applies an Operation to the Widget.
source§

fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor_position: Point, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message> ) -> Status

Processes a runtime Event. Read more
source§

fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Renderer::Theme, _style: &Style, layout: Layout<'_>, cursor_position: Point, _viewport: &Rectangle )

Draws the Widget using the associated Renderer.
source§

fn mouse_interaction( &self, _state: &Tree, layout: Layout<'_>, cursor_position: Point, _viewport: &Rectangle, _renderer: &Renderer ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
source§

fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
source§

fn diff(&self, _tree: &mut Tree)

Reconciliates the Widget with the provided Tree.
source§

fn overlay<'a>( &'a mut self, _state: &'a mut Tree, _layout: Layout<'_>, _renderer: &Renderer ) -> Option<Element<'a, Message, Renderer>>

Returns the overlay of the Widget, if there is any.

Auto Trait Implementations§

§

impl<'a, Message, Renderer> !RefUnwindSafe for TextInput<'a, Message, Renderer>

§

impl<'a, Message, Renderer> !Send for TextInput<'a, Message, Renderer>

§

impl<'a, Message, Renderer> !Sync for TextInput<'a, Message, Renderer>

§

impl<'a, Message, Renderer> Unpin for TextInput<'a, Message, Renderer>where Message: Unpin, <Renderer as Renderer>::Font: Unpin, <<Renderer as Renderer>::Theme as StyleSheet>::Style: Unpin,

§

impl<'a, Message, Renderer> !UnwindSafe for TextInput<'a, Message, Renderer>

Blanket Implementations§

source§

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere T: FloatComponent, Swp: WhitePoint, Dwp: WhitePoint, D: AdaptFrom<S, Swp, Dwp, T>,

source§

fn adapt_into_using<M>(self, method: M) -> Dwhere M: TransformMatrix<Swp, Dwp, T>,

Convert the source color to the destination color using the specified method
source§

fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default
source§

impl<T> Any for Twhere T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

const: unstable · source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for Twhere U: From<T>,

const: unstable · source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T, U> IntoColor<U> for Twhere U: FromColor<T>,

source§

fn into_color(self) -> U

Convert into T with values clamped to the color defined bounds Read more
source§

impl<T, U> IntoColorUnclamped<U> for Twhere U: FromColorUnclamped<T>,

source§

fn into_color_unclamped(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
source§

impl<T, U> TryFrom<U> for Twhere U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
const: unstable · source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
const: unstable · source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
source§

impl<T, U> TryIntoColor<U> for Twhere U: TryFromColor<T>,

source§

fn try_into_color(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more