Enum iced_native::mouse::Interaction
source · pub enum Interaction {
Idle,
Pointer,
Grab,
Text,
Crosshair,
Working,
Grabbing,
ResizingHorizontally,
ResizingVertically,
}
Expand description
The interaction of a mouse cursor.
Variants§
Trait Implementations§
source§impl Clone for Interaction
impl Clone for Interaction
source§fn clone(&self) -> Interaction
fn clone(&self) -> Interaction
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for Interaction
impl Debug for Interaction
source§impl Default for Interaction
impl Default for Interaction
source§fn default() -> Interaction
fn default() -> Interaction
Returns the “default value” for a type. Read more
source§impl Ord for Interaction
impl Ord for Interaction
source§fn cmp(&self, other: &Interaction) -> Ordering
fn cmp(&self, other: &Interaction) -> Ordering
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere Self: Sized,
Compares and returns the maximum of two values. Read more
source§impl PartialEq<Interaction> for Interaction
impl PartialEq<Interaction> for Interaction
source§fn eq(&self, other: &Interaction) -> bool
fn eq(&self, other: &Interaction) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl PartialOrd<Interaction> for Interaction
impl PartialOrd<Interaction> for Interaction
source§fn partial_cmp(&self, other: &Interaction) -> Option<Ordering>
fn partial_cmp(&self, other: &Interaction) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moreimpl Copy for Interaction
impl Eq for Interaction
impl StructuralEq for Interaction
impl StructuralPartialEq for Interaction
Auto Trait Implementations§
impl RefUnwindSafe for Interaction
impl Send for Interaction
impl Sync for Interaction
impl Unpin for Interaction
impl UnwindSafe for Interaction
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere T: FloatComponent, Swp: WhitePoint, Dwp: WhitePoint, D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere M: TransformMatrix<Swp, Dwp, T>,
Convert the source color to the destination color using the specified
method
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default
source§impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
impl<T, U> IntoColor<U> for Twhere U: FromColor<T>,
source§fn into_color(self) -> U
fn into_color(self) -> U
Convert into T with values clamped to the color defined bounds Read more
source§impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for Twhere U: FromColorUnclamped<T>,
source§fn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
source§impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for Twhere U: TryFromColor<T>,
source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined
range, otherwise an
OutOfBounds
error is returned which contains
the unclamped color. Read more