Struct iced_native::widget::scrollable::Scrollable
source · pub struct Scrollable<'a, Message, Renderer>where
Renderer: Renderer,
Renderer::Theme: StyleSheet,{ /* private fields */ }
Expand description
A widget that can vertically display an infinite amount of content with a scrollbar.
Implementations§
source§impl<'a, Message, Renderer> Scrollable<'a, Message, Renderer>where
Renderer: Renderer,
Renderer::Theme: StyleSheet,
impl<'a, Message, Renderer> Scrollable<'a, Message, Renderer>where Renderer: Renderer, Renderer::Theme: StyleSheet,
sourcepub fn new(content: impl Into<Element<'a, Message, Renderer>>) -> Self
pub fn new(content: impl Into<Element<'a, Message, Renderer>>) -> Self
Creates a new Scrollable
.
sourcepub fn id(self, id: Id) -> Self
pub fn id(self, id: Id) -> Self
Sets the Id
of the Scrollable
.
sourcepub fn height(self, height: impl Into<Length>) -> Self
pub fn height(self, height: impl Into<Length>) -> Self
Sets the height of the Scrollable
.
sourcepub fn vertical_scroll(self, properties: Properties) -> Self
pub fn vertical_scroll(self, properties: Properties) -> Self
Configures the vertical scrollbar of the Scrollable
.
sourcepub fn horizontal_scroll(self, properties: Properties) -> Self
pub fn horizontal_scroll(self, properties: Properties) -> Self
Configures the horizontal scrollbar of the Scrollable
.
sourcepub fn on_scroll(self, f: impl Fn(RelativeOffset) -> Message + 'a) -> Self
pub fn on_scroll(self, f: impl Fn(RelativeOffset) -> Message + 'a) -> Self
Sets a function to call when the Scrollable
is scrolled.
The function takes the new relative x & y offset of the Scrollable
(e.g. 0
means beginning, while 1
means end).
sourcepub fn style(
self,
style: impl Into<<Renderer::Theme as StyleSheet>::Style>
) -> Self
pub fn style( self, style: impl Into<<Renderer::Theme as StyleSheet>::Style> ) -> Self
Sets the style of the Scrollable
.
Trait Implementations§
source§impl<'a, Message, Renderer> From<Scrollable<'a, Message, Renderer>> for Element<'a, Message, Renderer>where
Message: 'a,
Renderer: 'a + Renderer,
Renderer::Theme: StyleSheet,
impl<'a, Message, Renderer> From<Scrollable<'a, Message, Renderer>> for Element<'a, Message, Renderer>where Message: 'a, Renderer: 'a + Renderer, Renderer::Theme: StyleSheet,
source§fn from(
text_input: Scrollable<'a, Message, Renderer>
) -> Element<'a, Message, Renderer>
fn from( text_input: Scrollable<'a, Message, Renderer> ) -> Element<'a, Message, Renderer>
Converts to this type from the input type.
source§impl<'a, Message, Renderer> Widget<Message, Renderer> for Scrollable<'a, Message, Renderer>where
Renderer: Renderer,
Renderer::Theme: StyleSheet,
impl<'a, Message, Renderer> Widget<Message, Renderer> for Scrollable<'a, Message, Renderer>where Renderer: Renderer, Renderer::Theme: StyleSheet,
source§fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation<Message>
)
fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation<Message> )
source§fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>
) -> Status
fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor_position: Point, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message> ) -> Status
source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &Style,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Renderer::Theme, style: &Style, layout: Layout<'_>, cursor_position: Point, _viewport: &Rectangle )
Draws the
Widget
using the associated Renderer
.source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
renderer: &Renderer
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor_position: Point, _viewport: &Rectangle, renderer: &Renderer ) -> Interaction
Auto Trait Implementations§
impl<'a, Message, Renderer> !RefUnwindSafe for Scrollable<'a, Message, Renderer>
impl<'a, Message, Renderer> !Send for Scrollable<'a, Message, Renderer>
impl<'a, Message, Renderer> !Sync for Scrollable<'a, Message, Renderer>
impl<'a, Message, Renderer> Unpin for Scrollable<'a, Message, Renderer>where <<Renderer as Renderer>::Theme as StyleSheet>::Style: Unpin,
impl<'a, Message, Renderer> !UnwindSafe for Scrollable<'a, Message, Renderer>
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere T: FloatComponent, Swp: WhitePoint, Dwp: WhitePoint, D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere M: TransformMatrix<Swp, Dwp, T>,
Convert the source color to the destination color using the specified
method
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default
source§impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
impl<T, U> IntoColor<U> for Twhere U: FromColor<T>,
source§fn into_color(self) -> U
fn into_color(self) -> U
Convert into T with values clamped to the color defined bounds Read more
source§impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for Twhere U: FromColorUnclamped<T>,
source§fn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
source§impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for Twhere U: TryFromColor<T>,
source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined
range, otherwise an
OutOfBounds
error is returned which contains
the unclamped color. Read more