Struct iced_graphics::layer::Text
source · pub struct Text<'a> {
pub content: &'a str,
pub bounds: Rectangle,
pub color: [f32; 4],
pub size: f32,
pub font: Font,
pub horizontal_alignment: Horizontal,
pub vertical_alignment: Vertical,
}
Expand description
A paragraph of text.
Fields§
§content: &'a str
The content of the Text
.
bounds: Rectangle
The layout bounds of the Text
.
color: [f32; 4]
The color of the Text
, in _linear RGB.
size: f32
The size of the Text
.
font: Font
The font of the Text
.
horizontal_alignment: Horizontal
The horizontal alignment of the Text
.
vertical_alignment: Vertical
The vertical alignment of the Text
.
Trait Implementations§
impl<'a> Copy for Text<'a>
Auto Trait Implementations§
impl<'a> RefUnwindSafe for Text<'a>
impl<'a> Send for Text<'a>
impl<'a> Sync for Text<'a>
impl<'a> Unpin for Text<'a>
impl<'a> UnwindSafe for Text<'a>
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
Convert the source color to the destination color using the specified
method Read more
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default Read more
source§impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
source§fn into_color(self) -> U
fn into_color(self) -> U
Convert into T with values clamped to the color defined bounds Read more
source§impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
source§fn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined
range, otherwise an
OutOfBounds
error is returned which contains
the unclamped color. Read more