Struct iced_graphics::layer::Quad
source · #[repr(C)]pub struct Quad {
pub position: [f32; 2],
pub size: [f32; 2],
pub color: [f32; 4],
pub border_color: [f32; 4],
pub border_radius: [f32; 4],
pub border_width: f32,
}
Expand description
A colored rectangle with a border.
This type can be directly uploaded to GPU memory.
Fields§
§position: [f32; 2]
The position of the Quad
.
size: [f32; 2]
The size of the Quad
.
color: [f32; 4]
The color of the Quad
, in linear RGB.
border_color: [f32; 4]
The border color of the Quad
, in linear RGB.
border_radius: [f32; 4]
The border radius of the Quad
.
border_width: f32
The border width of the Quad
.
Trait Implementations§
impl Copy for Quad
impl Pod for Quad
Auto Trait Implementations§
impl RefUnwindSafe for Quad
impl Send for Quad
impl Sync for Quad
impl Unpin for Quad
impl UnwindSafe for Quad
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
Convert the source color to the destination color using the specified
method Read more
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default Read more
source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
. Read moresource§impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
source§fn into_color(self) -> U
fn into_color(self) -> U
Convert into T with values clamped to the color defined bounds Read more
source§impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
source§fn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined
range, otherwise an
OutOfBounds
error is returned which contains
the unclamped color. Read more