pub struct Rule<Renderer>where
Renderer: Renderer,
<Renderer as Renderer>::Theme: StyleSheet,{ /* private fields */ }
Expand description
Display a horizontal or vertical rule for dividing content.
Implementations§
Trait Implementations§
source§impl<Message, Renderer> Widget<Message, Renderer> for Rule<Renderer>where
Renderer: Renderer,
<Renderer as Renderer>::Theme: StyleSheet,
impl<Message, Renderer> Widget<Message, Renderer> for Rule<Renderer>where
Renderer: Renderer,
<Renderer as Renderer>::Theme: StyleSheet,
source§fn draw(
&self,
_state: &Tree,
renderer: &mut Renderer,
theme: &<Renderer as Renderer>::Theme,
_style: &Style,
layout: Layout<'_>,
_cursor_position: Point,
_viewport: &Rectangle<f32>
)
fn draw(
&self,
_state: &Tree,
renderer: &mut Renderer,
theme: &<Renderer as Renderer>::Theme,
_style: &Style,
layout: Layout<'_>,
_cursor_position: Point,
_viewport: &Rectangle<f32>
)
Draws the
Widget
using the associated Renderer
.source§fn operate(
&self,
_state: &mut Tree,
_layout: Layout<'_>,
_operation: &mut dyn Operation<Message>
)
fn operate(
&self,
_state: &mut Tree,
_layout: Layout<'_>,
_operation: &mut dyn Operation<Message>
)
source§fn on_event(
&mut self,
_state: &mut Tree,
_event: Event,
_layout: Layout<'_>,
_cursor_position: Point,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
_shell: &mut Shell<'_, Message>
) -> Status
fn on_event(
&mut self,
_state: &mut Tree,
_event: Event,
_layout: Layout<'_>,
_cursor_position: Point,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
_shell: &mut Shell<'_, Message>
) -> Status
source§fn mouse_interaction(
&self,
_state: &Tree,
_layout: Layout<'_>,
_cursor_position: Point,
_viewport: &Rectangle<f32>,
_renderer: &Renderer
) -> Interaction
fn mouse_interaction(
&self,
_state: &Tree,
_layout: Layout<'_>,
_cursor_position: Point,
_viewport: &Rectangle<f32>,
_renderer: &Renderer
) -> Interaction
Auto Trait Implementations§
impl<Renderer> RefUnwindSafe for Rule<Renderer>where
<<Renderer as Renderer>::Theme as StyleSheet>::Style: RefUnwindSafe,
impl<Renderer> Send for Rule<Renderer>where
<<Renderer as Renderer>::Theme as StyleSheet>::Style: Send,
impl<Renderer> Sync for Rule<Renderer>where
<<Renderer as Renderer>::Theme as StyleSheet>::Style: Sync,
impl<Renderer> Unpin for Rule<Renderer>where
<<Renderer as Renderer>::Theme as StyleSheet>::Style: Unpin,
impl<Renderer> UnwindSafe for Rule<Renderer>where
<<Renderer as Renderer>::Theme as StyleSheet>::Style: UnwindSafe,
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
Convert the source color to the destination color using the specified
method Read more
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default Read more
source§impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
source§fn into_color(self) -> U
fn into_color(self) -> U
Convert into T with values clamped to the color defined bounds Read more
source§impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
source§fn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined
range, otherwise an
OutOfBounds
error is returned which contains
the unclamped color. Read more