pub struct Handle { /* private fields */ }
Available on crate feature
image
only.Expand description
A handle of some image data.
Implementations§
source§impl Handle
impl Handle
sourcepub fn from_path<T>(path: T) -> Handlewhere
T: Into<PathBuf>,
pub fn from_path<T>(path: T) -> Handlewhere
T: Into<PathBuf>,
Creates an image Handle
pointing to the image of the given path.
Makes an educated guess about the image format by examining the data in the file.
sourcepub fn from_pixels(
width: u32,
height: u32,
pixels: impl Into<Cow<'static, [u8]>>
) -> Handle
pub fn from_pixels(
width: u32,
height: u32,
pixels: impl Into<Cow<'static, [u8]>>
) -> Handle
Creates an image Handle
containing the image pixels directly. This
function expects the input data to be provided as a Vec<u8>
of RGBA
pixels.
This is useful if you have already decoded your image.
sourcepub fn from_memory(bytes: impl Into<Cow<'static, [u8]>>) -> Handle
pub fn from_memory(bytes: impl Into<Cow<'static, [u8]>>) -> Handle
Creates an image Handle
containing the image data directly.
Makes an educated guess about the image format by examining the given data.
This is useful if you already have your image loaded in-memory, maybe because you downloaded or generated it procedurally.
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Handle
impl Send for Handle
impl Sync for Handle
impl Unpin for Handle
impl UnwindSafe for Handle
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
Convert the source color to the destination color using the specified
method Read more
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default Read more
source§impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
source§fn into_color(self) -> U
fn into_color(self) -> U
Convert into T with values clamped to the color defined bounds Read more
source§impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
source§fn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined
range, otherwise an
OutOfBounds
error is returned which contains
the unclamped color. Read more