pub struct Text<'a, Theme, Renderer>where
Theme: StyleSheet,
Renderer: Renderer,{ /* private fields */ }
Available on crate feature
advanced
only.Expand description
A paragraph of text.
Implementations§
source§impl<'a, Theme, Renderer> Text<'a, Theme, Renderer>where
Theme: StyleSheet,
Renderer: Renderer,
impl<'a, Theme, Renderer> Text<'a, Theme, Renderer>where
Theme: StyleSheet,
Renderer: Renderer,
sourcepub fn new(content: impl Into<Cow<'a, str>>) -> Text<'a, Theme, Renderer>
pub fn new(content: impl Into<Cow<'a, str>>) -> Text<'a, Theme, Renderer>
Create a new fragment of Text
with the given contents.
sourcepub fn size(self, size: impl Into<Pixels>) -> Text<'a, Theme, Renderer>
pub fn size(self, size: impl Into<Pixels>) -> Text<'a, Theme, Renderer>
Sets the size of the Text
.
sourcepub fn line_height(
self,
line_height: impl Into<LineHeight>
) -> Text<'a, Theme, Renderer>
pub fn line_height( self, line_height: impl Into<LineHeight> ) -> Text<'a, Theme, Renderer>
Sets the LineHeight
of the Text
.
sourcepub fn font(
self,
font: impl Into<<Renderer as Renderer>::Font>
) -> Text<'a, Theme, Renderer>
pub fn font( self, font: impl Into<<Renderer as Renderer>::Font> ) -> Text<'a, Theme, Renderer>
sourcepub fn style(
self,
style: impl Into<<Theme as StyleSheet>::Style>
) -> Text<'a, Theme, Renderer>
pub fn style( self, style: impl Into<<Theme as StyleSheet>::Style> ) -> Text<'a, Theme, Renderer>
Sets the style of the Text
.
sourcepub fn width(self, width: impl Into<Length>) -> Text<'a, Theme, Renderer>
pub fn width(self, width: impl Into<Length>) -> Text<'a, Theme, Renderer>
Sets the width of the Text
boundaries.
sourcepub fn height(self, height: impl Into<Length>) -> Text<'a, Theme, Renderer>
pub fn height(self, height: impl Into<Length>) -> Text<'a, Theme, Renderer>
Sets the height of the Text
boundaries.
sourcepub fn horizontal_alignment(
self,
alignment: Horizontal
) -> Text<'a, Theme, Renderer>
pub fn horizontal_alignment( self, alignment: Horizontal ) -> Text<'a, Theme, Renderer>
Sets the alignment::Horizontal
of the Text
.
sourcepub fn vertical_alignment(
self,
alignment: Vertical
) -> Text<'a, Theme, Renderer>
pub fn vertical_alignment( self, alignment: Vertical ) -> Text<'a, Theme, Renderer>
Sets the alignment::Vertical
of the Text
.
Trait Implementations§
source§impl<'a, Theme, Renderer> Clone for Text<'a, Theme, Renderer>where
Theme: StyleSheet,
Renderer: Renderer,
impl<'a, Theme, Renderer> Clone for Text<'a, Theme, Renderer>where
Theme: StyleSheet,
Renderer: Renderer,
source§impl<'a, Theme, Renderer> From<&'a str> for Text<'a, Theme, Renderer>where
Theme: StyleSheet,
Renderer: Renderer,
impl<'a, Theme, Renderer> From<&'a str> for Text<'a, Theme, Renderer>where
Theme: StyleSheet,
Renderer: Renderer,
source§impl<'a, Message, Theme, Renderer> From<Text<'a, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>where
Theme: StyleSheet + 'a,
Renderer: Renderer + 'a,
impl<'a, Message, Theme, Renderer> From<Text<'a, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>where
Theme: StyleSheet + 'a,
Renderer: Renderer + 'a,
source§impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Text<'a, Theme, Renderer>where
Theme: StyleSheet,
Renderer: Renderer,
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Text<'a, Theme, Renderer>where
Theme: StyleSheet,
Renderer: Renderer,
source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &Style,
layout: Layout<'_>,
_cursor_position: Cursor,
viewport: &Rectangle
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, _cursor_position: Cursor, viewport: &Rectangle )
Draws the
Widget
using the associated Renderer
.source§fn operate(
&self,
_state: &mut Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
_operation: &mut dyn Operation<Message>
)
fn operate( &self, _state: &mut Tree, _layout: Layout<'_>, _renderer: &Renderer, _operation: &mut dyn Operation<Message> )
source§fn on_event(
&mut self,
_state: &mut Tree,
_event: Event,
_layout: Layout<'_>,
_cursor: Cursor,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
_shell: &mut Shell<'_, Message>,
_viewport: &Rectangle
) -> Status
fn on_event( &mut self, _state: &mut Tree, _event: Event, _layout: Layout<'_>, _cursor: Cursor, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, _shell: &mut Shell<'_, Message>, _viewport: &Rectangle ) -> Status
source§fn mouse_interaction(
&self,
_state: &Tree,
_layout: Layout<'_>,
_cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer
) -> Interaction
fn mouse_interaction( &self, _state: &Tree, _layout: Layout<'_>, _cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer ) -> Interaction
Auto Trait Implementations§
impl<'a, Theme, Renderer> RefUnwindSafe for Text<'a, Theme, Renderer>
impl<'a, Theme, Renderer> Send for Text<'a, Theme, Renderer>
impl<'a, Theme, Renderer> Sync for Text<'a, Theme, Renderer>
impl<'a, Theme, Renderer> Unpin for Text<'a, Theme, Renderer>
impl<'a, Theme, Renderer> UnwindSafe for Text<'a, Theme, Renderer>
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
Convert the source color to the destination color using the specified
method.
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default.
source§impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
source§fn arrays_from(colors: C) -> T
fn arrays_from(colors: C) -> T
Cast a collection of colors into a collection of arrays.
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source§fn arrays_into(self) -> C
fn arrays_into(self) -> C
Cast this collection of arrays into a collection of colors.
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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C: IntoComponents<T>,
impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
source§fn components_from(colors: C) -> T
fn components_from(colors: C) -> T
Cast a collection of colors into a collection of color components.
§impl<T> Downcast for Twhere
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then be further downcast
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source§impl<T> FromAngle<T> for T
impl<T> FromAngle<T> for T
source§fn from_angle(angle: T) -> T
fn from_angle(angle: T) -> T
Performs a conversion from
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.source§impl<T, U> FromStimulus<U> for Twhere
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impl<T, U> FromStimulus<U> for Twhere
U: IntoStimulus<T>,
source§fn from_stimulus(other: U) -> T
fn from_stimulus(other: U) -> T
Converts
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, while performing the appropriate scaling,
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source§impl<T, U> IntoAngle<U> for Twhere
U: FromAngle<T>,
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Performs a conversion into
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U: FromColor<T>,
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U: FromColor<T>,
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Convert into T with values clamped to the color defined bounds Read more
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fn into_color_unclamped(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
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fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
Try to cast this collection of color components into a collection of
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fn uints_from(colors: C) -> U
Cast a collection of colors into a collection of unsigned integers.
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fn uints_into(self) -> C
Cast this collection of unsigned integers into a collection of colors.