pub struct Canvas<P, Message, Renderer = Renderer<Theme>>where
Renderer: Renderer,
P: Program<Message, Renderer>,{ /* private fields */ }
Expand description
A widget capable of drawing 2D graphics.
Drawing a simple circle
If you want to get a quick overview, here’s how we can draw a simple circle:
// First, we define the data we need for drawing
#[derive(Debug)]
struct Circle {
radius: f32,
}
// Then, we implement the `Program` trait
impl Program<()> for Circle {
type State = ();
fn draw(&self, _state: &(), renderer: &Renderer, _theme: &Theme, bounds: Rectangle, _cursor: mouse::Cursor) -> Vec<Geometry>{
// We prepare a new `Frame`
let mut frame = Frame::new(renderer, bounds.size());
// We create a `Path` representing a simple circle
let circle = Path::circle(frame.center(), self.radius);
// And fill it with some color
frame.fill(&circle, Color::BLACK);
// Finally, we produce the geometry
vec![frame.into_geometry()]
}
}
// Finally, we simply use our `Circle` to create the `Canvas`!
let canvas = Canvas::new(Circle { radius: 50.0 });
Implementations§
source§impl<P, Message, Renderer> Canvas<P, Message, Renderer>where
Renderer: Renderer,
P: Program<Message, Renderer>,
impl<P, Message, Renderer> Canvas<P, Message, Renderer>where Renderer: Renderer, P: Program<Message, Renderer>,
Trait Implementations§
source§impl<P, Message, Renderer> Debug for Canvas<P, Message, Renderer>where
P: Debug + Program<Message, Renderer>,
Message: Debug,
Renderer: Debug + Renderer,
impl<P, Message, Renderer> Debug for Canvas<P, Message, Renderer>where P: Debug + Program<Message, Renderer>, Message: Debug, Renderer: Debug + Renderer,
source§impl<P, Message, Renderer> Widget<Message, Renderer> for Canvas<P, Message, Renderer>where
Renderer: Renderer,
P: Program<Message, Renderer>,
impl<P, Message, Renderer> Widget<Message, Renderer> for Canvas<P, Message, Renderer>where Renderer: Renderer, P: Program<Message, Renderer>,
source§fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: Cursor,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
_viewport: &Rectangle<f32>
) -> Status
fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, _viewport: &Rectangle<f32> ) -> Status
source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
_viewport: &Rectangle<f32>,
_renderer: &Renderer
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle<f32>, _renderer: &Renderer ) -> Interaction
source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &<Renderer as Renderer>::Theme,
_style: &Style,
layout: Layout<'_>,
cursor: Cursor,
_viewport: &Rectangle<f32>
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &<Renderer as Renderer>::Theme, _style: &Style, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle<f32> )
Draws the
Widget
using the associated Renderer
.Auto Trait Implementations§
impl<P, Message, Renderer> RefUnwindSafe for Canvas<P, Message, Renderer>where Message: RefUnwindSafe, P: RefUnwindSafe, Renderer: RefUnwindSafe,
impl<P, Message, Renderer> Send for Canvas<P, Message, Renderer>where Message: Send, P: Send, Renderer: Send,
impl<P, Message, Renderer> Sync for Canvas<P, Message, Renderer>where Message: Sync, P: Sync, Renderer: Sync,
impl<P, Message, Renderer> Unpin for Canvas<P, Message, Renderer>where Message: Unpin, P: Unpin, Renderer: Unpin,
impl<P, Message, Renderer> UnwindSafe for Canvas<P, Message, Renderer>where Message: UnwindSafe, P: UnwindSafe, Renderer: UnwindSafe,
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere M: TransformMatrix<T>,
Convert the source color to the destination color using the specified
method.
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default.
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
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§impl<T> Downcast for Twhere
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§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
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(where Trait: Downcast
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then be further downcast
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Convert
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’s.source§impl<T> FromAngle<T> for T
impl<T> FromAngle<T> for T
source§fn from_angle(angle: T) -> T
fn from_angle(angle: T) -> T
Performs a conversion from
angle
.source§impl<T, U> FromStimulus<U> for Twhere
U: IntoStimulus<T>,
impl<T, U> FromStimulus<U> for Twhere U: IntoStimulus<T>,
source§fn from_stimulus(other: U) -> T
fn from_stimulus(other: U) -> T
Converts
other
into Self
, while performing the appropriate scaling,
rounding and clamping.source§impl<T, U> IntoAngle<U> for Twhere
U: FromAngle<T>,
impl<T, U> IntoAngle<U> for Twhere U: FromAngle<T>,
source§fn into_angle(self) -> U
fn into_angle(self) -> U
Performs a conversion into
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.source§impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
impl<T, U> IntoColor<U> for Twhere U: FromColor<T>,
source§fn into_color(self) -> U
fn into_color(self) -> U
Convert into T with values clamped to the color defined bounds Read more
source§impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for Twhere U: FromColorUnclamped<T>,
source§fn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
source§impl<T> IntoStimulus<T> for T
impl<T> IntoStimulus<T> for T
source§fn into_stimulus(self) -> T
fn into_stimulus(self) -> T
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into T
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rounding and clamping.§impl<T> Pointable for T
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source§impl<T, U> TryIntoColor<U> for Twhere
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source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
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Convert into T, returning ok if the color is inside of its defined
range, otherwise an
OutOfBounds
error is returned which contains
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