[]Struct iced::Color

pub struct Color {
    pub r: f32,
    pub g: f32,
    pub b: f32,
    pub a: f32,
}

A color in the sRGB color space.

Fields

r: f32g: f32b: f32a: f32

Methods

impl Color

pub const BLACK: Color

The black color.

pub const WHITE: Color

The white color.

pub fn into_linear(self) -> [f32; 4]

Converts the Color into its linear values.

Trait Implementations

impl Debug for Color

impl Copy for Color

impl From<[f32; 4]> for Color

impl From<[f32; 3]> for Color

impl PartialEq<Color> for Color

impl StructuralPartialEq for Color

impl Clone for Color

Auto Trait Implementations

impl Send for Color

impl Sync for Color

impl Unpin for Color

impl UnwindSafe for Color

impl RefUnwindSafe for Color

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 

impl<T> SetParameter for T