pub struct TreeNode {
pub path: PathBuf,
pub is_dir: bool,
pub is_expanded: bool,
pub is_loaded: bool,
pub children: Vec<TreeNode>,
pub is_selected: bool,
pub error: Option<Error>,
}Expand description
A single node in the directory tree.
All fields are public so downstream code (tests, custom renderers
built on top of the widget’s state) can inspect them, but the widget
itself drives mutation through DirectoryTree::update.
Fields§
§path: PathBufFull path of the entry.
is_dir: booltrue if the entry is a directory.
is_expanded: booltrue if the directory is currently expanded in the UI. Always
false for files.
is_loaded: booltrue if this directory has already been scanned at least once,
even if the scan returned zero children. Distinguishes
“scanned and empty” from “not scanned yet” in the view.
children: Vec<TreeNode>Direct children. Empty until is_loaded is true.
is_selected: booltrue if the user has this node selected.
error: Option<Error>Populated when a scan of this directory failed. For files this
is always None. The view layer uses this to render a greyed-out
or error-tinted row.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for TreeNode
impl RefUnwindSafe for TreeNode
impl Send for TreeNode
impl Sync for TreeNode
impl Unpin for TreeNode
impl UnsafeUnpin for TreeNode
impl UnwindSafe for TreeNode
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