pub struct Split<'a, Message, Theme, Renderer> { /* private fields */ }Implementations§
Source§impl<'a, Message, Theme, Renderer> Split<'a, Message, Theme, Renderer>where
Theme: 'a,
impl<'a, Message, Theme, Renderer> Split<'a, Message, Theme, Renderer>where
Theme: 'a,
pub fn new( axis: Axis, first: impl Into<Element<'a, Message, Theme, Renderer>>, second: impl Into<Element<'a, Message, Theme, Renderer>>, state: State, message: impl Fn(State) -> Message + 'a, ) -> Self
pub fn style(self, style: impl Fn(&Theme, State) -> Style + 'a) -> Self
pub const fn drag_area_size(self, size: f32) -> Self
Trait Implementations§
Source§impl<'a, Message, Theme, Renderer> From<Split<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>where
Message: 'a,
Theme: 'a,
Renderer: Renderer + 'a,
impl<'a, Message, Theme, Renderer> From<Split<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>where
Message: 'a,
Theme: 'a,
Renderer: Renderer + 'a,
Source§impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Split<'_, Message, Theme, Renderer>where
Renderer: Renderer,
impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Split<'_, Message, Theme, Renderer>where
Renderer: Renderer,
Source§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )
Source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Draws the
Widget using the associated Renderer.Source§fn operate(
&mut self,
_tree: &mut Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
_operation: &mut dyn Operation,
)
fn operate( &mut self, _tree: &mut Tree, _layout: Layout<'_>, _renderer: &Renderer, _operation: &mut dyn Operation, )
Source§fn mouse_interaction(
&self,
_tree: &Tree,
_layout: Layout<'_>,
_cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, _tree: &Tree, _layout: Layout<'_>, _cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
Auto Trait Implementations§
impl<'a, Message, Theme, Renderer> !RefUnwindSafe for Split<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> !Send for Split<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> !Sync for Split<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> !UnwindSafe for Split<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Freeze for Split<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Unpin for Split<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> UnsafeUnpin for Split<'a, Message, Theme, Renderer>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more