pub struct IconButton<'a, Message> { /* private fields */ }Available on crate feature
icon-button only.Expand description
An icon button builder. Convert it into an Element to render.
An icon button without a message is rendered disabled.
Implementations§
Source§impl<'a, Message> IconButton<'a, Message>
impl<'a, Message> IconButton<'a, Message>
Sourcepub fn label(self, label: impl IntoFragment<'a>) -> Self
pub fn label(self, label: impl IntoFragment<'a>) -> Self
Names the action, such as “Bold”. The label shows as a tooltip on
hover unless tooltip turns it off.
Sourcepub fn tooltip(self, position: Option<Position>) -> Self
pub fn tooltip(self, position: Option<Position>) -> Self
Where the label’s tooltip appears, or None to never show it.
Defaults to above the button.
pub fn variant(self, variant: Variant) -> Self
Sourcepub fn size(self, size: Size) -> Self
pub fn size(self, size: Size) -> Self
The side length follows the button Size: Sm is 32 pixels,
Md is 36 and Lg is 40.
Sourcepub fn pressed(self, pressed: bool) -> Self
pub fn pressed(self, pressed: bool) -> Self
Draws the button as switched on, for toggles in a toolbar.
pub fn on_press(self, message: Message) -> Self
pub fn on_press_maybe(self, message: Option<Message>) -> Self
pub fn is_enabled(&self) -> bool
pub fn is_pressed(&self) -> bool
Sourcepub fn label_text(&self) -> Option<&str>
pub fn label_text(&self) -> Option<&str>
The label, if one is set.
Trait Implementations§
Source§impl<'a, Message: Debug> Debug for IconButton<'a, Message>
impl<'a, Message: Debug> Debug for IconButton<'a, Message>
Source§impl<'a, Message: Clone + 'a> From<IconButton<'a, Message>> for Element<'a, Message>
impl<'a, Message: Clone + 'a> From<IconButton<'a, Message>> for Element<'a, Message>
Source§fn from(icon_button: IconButton<'a, Message>) -> Self
fn from(icon_button: IconButton<'a, Message>) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl<'a, Message> Freeze for IconButton<'a, Message>
impl<'a, Message> RefUnwindSafe for IconButton<'a, Message>where
Option<Message>: RefUnwindSafe,
impl<'a, Message> Send for IconButton<'a, Message>
impl<'a, Message> Sync for IconButton<'a, Message>
impl<'a, Message> Unpin for IconButton<'a, Message>
impl<'a, Message> UnsafeUnpin for IconButton<'a, Message>where
Option<Message>: UnsafeUnpin,
impl<'a, Message> UnwindSafe for IconButton<'a, Message>where
Option<Message>: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<State, Message> IntoBoot<State, Message> for State
impl<State, Message> IntoBoot<State, Message> for State
Source§fn into_boot(self) -> (State, Task<Message>)
fn into_boot(self) -> (State, Task<Message>)
Turns some type into the initial state of some
Application.