pub struct State<Id> { /* private fields */ }Available on crate feature
toggle-group only.Expand description
The items and which of them are on.
Implementations§
Source§impl<Id: Copy + PartialEq> State<Id>
impl<Id: Copy + PartialEq> State<Id>
Sourcepub fn single(items: impl IntoIterator<Item = Item<Id>>) -> Self
pub fn single(items: impl IntoIterator<Item = Item<Id>>) -> Self
A group where at most one item is on, starting with none.
Sourcepub fn multiple(items: impl IntoIterator<Item = Item<Id>>) -> Self
pub fn multiple(items: impl IntoIterator<Item = Item<Id>>) -> Self
A group where every item switches on and off by itself.
Sourcepub fn with_selected(self, ids: impl IntoIterator<Item = Id>) -> Self
pub fn with_selected(self, ids: impl IntoIterator<Item = Id>) -> Self
Switches these items on, skipping unknown and disabled ones. In single mode the first that applies replaces the selection.
Sourcepub fn required(self, required: bool) -> Self
pub fn required(self, required: bool) -> Self
Keeps the last item in a single-mode group on, so pressing it again does nothing rather than leaving the group empty. When nothing is on yet, the first enabled item is switched on.
pub fn mode(&self) -> Mode
pub fn is_required(&self) -> bool
pub fn items(&self) -> &[Item<Id>]
Sourcepub fn selected_one(&self) -> Option<Id>
pub fn selected_one(&self) -> Option<Id>
The first id that is on, which in single mode is the only one.
pub fn is_selected(&self, id: Id) -> bool
Sourcepub fn set_disabled(&mut self, id: Id, disabled: bool)
pub fn set_disabled(&mut self, id: Id, disabled: bool)
Enables or disables an item. Whether it is on stays as it was.
Trait Implementations§
impl<Id: PartialEq> StructuralPartialEq for State<Id>
Auto Trait Implementations§
impl<Id> Freeze for State<Id>
impl<Id> RefUnwindSafe for State<Id>
impl<Id> Send for State<Id>
impl<Id> Sync for State<Id>
impl<Id> Unpin for State<Id>
impl<Id> UnsafeUnpin for State<Id>
impl<Id> UnwindSafe for State<Id>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<State, Message> IntoBoot<State, Message> for State
impl<State, Message> IntoBoot<State, Message> for State
Source§fn into_boot(self) -> (State, Task<Message>)
fn into_boot(self) -> (State, Task<Message>)
Turns some type into the initial state of some
Application.