pub struct DropdownMenu<'a, Id, Message> { /* private fields */ }Available on crate feature
dropdown-menu only.Expand description
A dropdown menu builder. Convert it into an Element to render.
Implementations§
Source§impl<'a, Id, Message> DropdownMenu<'a, Id, Message>
impl<'a, Id, Message> DropdownMenu<'a, Id, Message>
Sourcepub fn side(self, side: Side) -> Self
pub fn side(self, side: Side) -> Self
Which side of the trigger the menu opens on. Defaults to the bottom.
Sourcepub fn align(self, align: Align) -> Self
pub fn align(self, align: Align) -> Self
Defaults to the start, lining the menu up with the trigger’s left edge.
Sourcepub fn keymap(self, keymap: Keymap<Action>) -> Self
pub fn keymap(self, keymap: Keymap<Action>) -> Self
Replaces the default_keymap the open menu resolves its keys with.
pub fn on_event(self, on_event: impl Fn(Event<Id>) -> Message + 'a) -> Self
Trait Implementations§
Source§impl<Id: Debug, Message> Debug for DropdownMenu<'_, Id, Message>
impl<Id: Debug, Message> Debug for DropdownMenu<'_, Id, Message>
Auto Trait Implementations§
impl<'a, Id, Message> !RefUnwindSafe for DropdownMenu<'a, Id, Message>
impl<'a, Id, Message> !Send for DropdownMenu<'a, Id, Message>
impl<'a, Id, Message> !Sync for DropdownMenu<'a, Id, Message>
impl<'a, Id, Message> !UnwindSafe for DropdownMenu<'a, Id, Message>
impl<'a, Id, Message> Freeze for DropdownMenu<'a, Id, Message>
impl<'a, Id, Message> Unpin for DropdownMenu<'a, Id, Message>
impl<'a, Id, Message> UnsafeUnpin for DropdownMenu<'a, Id, Message>where
&'a State<Id>: UnsafeUnpin,
Element<'a, Message, Theme, ()>: UnsafeUnpin,
Option<Box<dyn Fn(Event<Id>) -> Message + 'a>>: UnsafeUnpin,
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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Source§impl<State, Message> IntoBoot<State, Message> for State
impl<State, Message> IntoBoot<State, Message> for State
Source§fn into_boot(self) -> (State, Task<Message>)
fn into_boot(self) -> (State, Task<Message>)
Turns some type into the initial state of some
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