pub struct State<Id> { /* private fields */ }Available on crate feature
toolbar only.Expand description
The entries, their on and off states, the overflow menu and the keyboard highlight.
Implementations§
Source§impl<Id: Copy + PartialEq> State<Id>
impl<Id: Copy + PartialEq> State<Id>
Sourcepub fn new(entries: impl IntoIterator<Item = Entry<Id>>) -> Self
pub fn new(entries: impl IntoIterator<Item = Entry<Id>>) -> Self
A toolbar of small buttons. Item ids must be unique.
pub fn entries(&self) -> &[Entry<Id>]
pub fn size(&self) -> Size
pub fn item(&self, id: Id) -> Option<&Item<Id>>
Sourcepub fn visible(&self) -> usize
pub fn visible(&self) -> usize
How many entries show in the strip at the last measured width. The rest are in the overflow menu. All of them until the strip is measured.
Sourcepub fn highlighted(&self) -> Option<Highlight<Id>>
pub fn highlighted(&self) -> Option<Highlight<Id>>
Where the keyboard highlight is, while the toolbar has focus.
pub fn is_focused(&self) -> bool
Sourcepub fn set_on(&mut self, id: Id, on: bool)
pub fn set_on(&mut self, id: Id, on: bool)
Turns a toggle or choice on or off. Turning a choice on turns the other choices in its group off.
Sourcepub fn set_disabled(&mut self, id: Id, disabled: bool)
pub fn set_disabled(&mut self, id: Id, disabled: bool)
Enables or disables a button. A disabled button loses the highlight.
Trait Implementations§
impl<Id: PartialEq> StructuralPartialEq for State<Id>
Auto Trait Implementations§
impl<Id> Freeze for State<Id>
impl<Id> RefUnwindSafe for State<Id>
impl<Id> Send for State<Id>
impl<Id> Sync for State<Id>
impl<Id> Unpin for State<Id>
impl<Id> UnsafeUnpin for State<Id>
impl<Id> UnwindSafe for State<Id>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<State, Message> IntoBoot<State, Message> for State
impl<State, Message> IntoBoot<State, Message> for State
Source§fn into_boot(self) -> (State, Task<Message>)
fn into_boot(self) -> (State, Task<Message>)
Turns some type into the initial state of some
Application.