pub enum Event<Id> {
Toggle(usize),
Hover(usize),
Menu(usize, Event<Id>),
Focus,
Next,
Previous,
Open,
OpenMenu(usize),
Close,
Dismiss,
}Available on crate feature
menubar only.Expand description
Changes to a menubar.
Variants§
Toggle(usize)
A title was pressed: opens its menu, or closes it when it is open.
Hover(usize)
The pointer moved onto a title. Switches to its menu while another menu is open, and does nothing otherwise.
Menu(usize, Event<Id>)
An event for the menu at this position.
Focus
Focuses the first title, or leaves the bar when it has focus.
Next
Moves to the next title, wrapping, and opens its menu if one is open.
Previous
Moves to the previous title, wrapping, and opens its menu if one is open.
Open
Opens the focused title’s menu on its first item.
OpenMenu(usize)
Opens the menu at this position on its first item, as its mnemonic does.
Close
Closes the open menu and keeps the focus on its title, or leaves the bar when no menu is open.
Dismiss
Closes everything and leaves the bar, as a press outside does.
Trait Implementations§
impl<Id: Copy> Copy for Event<Id>
impl<Id: Eq> Eq for Event<Id>
impl<Id: PartialEq> StructuralPartialEq for Event<Id>
Auto Trait Implementations§
impl<Id> Freeze for Event<Id>
impl<Id> RefUnwindSafe for Event<Id>where
Event<Id>: RefUnwindSafe,
impl<Id> Send for Event<Id>
impl<Id> Sync for Event<Id>
impl<Id> Unpin for Event<Id>
impl<Id> UnsafeUnpin for Event<Id>where
Event<Id>: UnsafeUnpin,
impl<Id> UnwindSafe for Event<Id>where
Event<Id>: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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impl<Q, K> Equivalent<K> for Q
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impl<Q, K> Equivalent<K> for Q
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fn equivalent(&self, key: &K) -> bool
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Source§impl<State, Message> IntoBoot<State, Message> for State
impl<State, Message> IntoBoot<State, Message> for State
Source§fn into_boot(self) -> (State, Task<Message>)
fn into_boot(self) -> (State, Task<Message>)
Turns some type into the initial state of some
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