pub struct CodeEditor { /* private fields */ }Expand description
Canvas-based high-performance text editor.
Implementations§
Source§impl CodeEditor
impl CodeEditor
Sourcepub fn set_cursor(&mut self, line: usize, col: usize) -> Task<Message>
pub fn set_cursor(&mut self, line: usize, col: usize) -> Task<Message>
Sets the cursor position to the specified line and column.
This method ensures the new position is within the bounds of the text buffer. It also resets the blinking animation, clears the overlay cache (to redraw the cursor immediately), and scrolls the view to make the cursor visible.
§Arguments
line- The target line index (0-based).col- The target column index (0-based).
§Returns
A Task that may produce a Message (e.g., if scrolling is needed).
Source§impl CodeEditor
impl CodeEditor
Source§impl CodeEditor
impl CodeEditor
Sourcepub fn set_font_size(&mut self, size: f32, auto_adjust_line_height: bool)
pub fn set_font_size(&mut self, size: f32, auto_adjust_line_height: bool)
Sets the font size and recalculates character dimensions.
If auto_adjust_line_height is true, line_height will also be scaled to maintain
the default proportion (Line Height ~ 1.43x).
§Arguments
size- The font size in pixelsauto_adjust_line_height- Whether to automatically adjust the line height
Sourcepub fn char_width(&self) -> f32
pub fn char_width(&self) -> f32
Sourcepub fn full_char_width(&self) -> f32
pub fn full_char_width(&self) -> f32
Returns the width of a wide character (e.g. CJK) in pixels.
§Returns
The full character width in pixels
Sourcepub fn measure_text_width(&self, text: &str) -> f32
pub fn measure_text_width(&self, text: &str) -> f32
Measures the rendered width for a given text snippet using editor metrics.
Sourcepub fn set_line_height(&mut self, height: f32)
pub fn set_line_height(&mut self, height: f32)
Sourcepub fn line_height(&self) -> f32
pub fn line_height(&self) -> f32
Sourcepub fn viewport_height(&self) -> f32
pub fn viewport_height(&self) -> f32
Returns the current viewport height in pixels.
Sourcepub fn viewport_width(&self) -> f32
pub fn viewport_width(&self) -> f32
Returns the current viewport width in pixels.
Sourcepub fn viewport_scroll(&self) -> f32
pub fn viewport_scroll(&self) -> f32
Returns the current vertical scroll offset in pixels.
Sourcepub fn with_viewport_height(self, height: f32) -> Self
pub fn with_viewport_height(self, height: f32) -> Self
Sets the viewport height for the editor.
This determines the minimum height of the canvas, ensuring proper background rendering even when content is smaller than the viewport.
§Arguments
height- The viewport height in pixels
§Returns
Self for method chaining
§Example
use iced_code_editor::CodeEditor;
let editor = CodeEditor::new("fn main() {}", "rs")
.with_viewport_height(500.0);Sourcepub fn set_language(&mut self, language: Language)
pub fn set_language(&mut self, language: Language)
Sets the language for UI translations.
This changes the language used for all UI text elements in the editor, including search dialog tooltips, placeholders, and labels.
§Arguments
language- The language to use for UI text
§Example
use iced_code_editor::{CodeEditor, Language};
let mut editor = CodeEditor::new("fn main() {}", "rs");
editor.set_language(Language::French);Sourcepub fn attach_lsp(&mut self, client: Box<dyn LspClient>, document: LspDocument)
pub fn attach_lsp(&mut self, client: Box<dyn LspClient>, document: LspDocument)
Attaches an LSP client and opens a document for the current buffer.
This sends an initial did_open with the current buffer contents and
resets any pending LSP change state.
§Arguments
client- The LSP client to notifydocument- Document metadata describing the buffer
Sourcepub fn lsp_open_document(&mut self, document: LspDocument)
pub fn lsp_open_document(&mut self, document: LspDocument)
Opens a new document on the attached LSP client.
If a document is already open, this will close it before opening the new one and reset pending change tracking.
§Arguments
document- Document metadata describing the buffer
Sourcepub fn detach_lsp(&mut self)
pub fn detach_lsp(&mut self)
Detaches the current LSP client and closes any open document.
This clears all LSP-related state on the editor instance.
Sourcepub fn lsp_did_save(&mut self)
pub fn lsp_did_save(&mut self)
Sends a did_save notification with the current buffer contents.
Sourcepub fn lsp_request_hover(&mut self)
pub fn lsp_request_hover(&mut self)
Requests hover information at the current cursor position.
Sourcepub fn lsp_request_hover_at(&mut self, point: Point) -> bool
pub fn lsp_request_hover_at(&mut self, point: Point) -> bool
Requests hover information at a canvas point.
Returns true if the point maps to a valid buffer position and the
request was sent.
Sourcepub fn lsp_request_hover_at_position(&mut self, position: LspPosition) -> bool
pub fn lsp_request_hover_at_position(&mut self, position: LspPosition) -> bool
Requests hover information at an explicit LSP position.
Returns true if an LSP client is attached and the request was sent.
Sourcepub fn lsp_position_at_point(&self, point: Point) -> Option<LspPosition>
pub fn lsp_position_at_point(&self, point: Point) -> Option<LspPosition>
Converts a canvas point to an LSP position, if possible.
Sourcepub fn lsp_hover_anchor_at_point(
&self,
point: Point,
) -> Option<(LspPosition, Point)>
pub fn lsp_hover_anchor_at_point( &self, point: Point, ) -> Option<(LspPosition, Point)>
Returns the hover anchor position and its canvas point for a given cursor location.
The anchor is the start of the word under the cursor, which is useful for LSP hover and definition requests.
Sourcepub fn lsp_request_completion(&mut self)
pub fn lsp_request_completion(&mut self)
Requests completion items at the current cursor position.
Sourcepub fn lsp_flush_pending_changes(&mut self)
pub fn lsp_flush_pending_changes(&mut self)
Flushes pending LSP text changes to the attached client.
This increments the document version and sends did_change with all
queued changes.
Sourcepub fn set_lsp_auto_flush(&mut self, auto_flush: bool)
pub fn set_lsp_auto_flush(&mut self, auto_flush: bool)
Sets whether LSP changes are flushed automatically after edits.
Sourcepub fn request_focus(&self)
pub fn request_focus(&self)
Requests focus for this editor.
This method programmatically sets the focus to this editor instance, allowing it to receive keyboard events. Other editors will automatically lose focus.
§Example
use iced_code_editor::CodeEditor;
let mut editor1 = CodeEditor::new("fn main() {}", "rs");
let mut editor2 = CodeEditor::new("fn test() {}", "rs");
// Give focus to editor2
editor2.request_focus();Sourcepub fn is_focused(&self) -> bool
pub fn is_focused(&self) -> bool
Checks if this editor currently has focus.
Returns true if this editor will receive keyboard events,
false otherwise.
§Returns
true if focused, false otherwise
§Example
use iced_code_editor::CodeEditor;
let editor = CodeEditor::new("fn main() {}", "rs");
if editor.is_focused() {
println!("Editor has focus");
}Sourcepub fn reset(&mut self, content: &str) -> Task<Message>
pub fn reset(&mut self, content: &str) -> Task<Message>
Resets the editor with new content.
This method replaces the buffer content and resets all editor state
(cursor position, selection, scroll, history) to initial values.
Use this instead of creating a new CodeEditor instance to ensure
proper widget tree updates in iced.
Returns a Task that scrolls the editor to the top, which also
forces a redraw of the canvas.
§Arguments
content- The new text content
§Returns
A Task<Message> that should be returned from your update function
§Example
use iced_code_editor::CodeEditor;
let mut editor = CodeEditor::new("initial content", "lua");
// Later, reset with new content and get the task
let task = editor.reset("new content");
// Return task.map(YourMessage::Editor) from your update functionSourcepub fn is_modified(&self) -> bool
pub fn is_modified(&self) -> bool
Returns whether the editor has unsaved changes.
§Returns
true if there are unsaved modifications, false otherwise
Sourcepub fn mark_saved(&mut self)
pub fn mark_saved(&mut self)
Marks the current state as saved.
Call this after successfully saving the file to reset the modified state.
Sourcepub fn set_wrap_enabled(&mut self, enabled: bool)
pub fn set_wrap_enabled(&mut self, enabled: bool)
Sets whether line wrapping is enabled.
When enabled, long lines will wrap at the viewport width or at a configured column width.
§Arguments
enabled- Whether to enable line wrapping
§Example
use iced_code_editor::CodeEditor;
let mut editor = CodeEditor::new("fn main() {}", "rs");
editor.set_wrap_enabled(false); // Disable wrappingSourcepub fn wrap_enabled(&self) -> bool
pub fn wrap_enabled(&self) -> bool
Returns whether line wrapping is enabled.
§Returns
true if line wrapping is enabled, false otherwise
Sourcepub fn set_search_replace_enabled(&mut self, enabled: bool)
pub fn set_search_replace_enabled(&mut self, enabled: bool)
Enables or disables the search/replace functionality.
When disabled, search/replace keyboard shortcuts (Ctrl+F, Ctrl+H, F3) will be ignored. If the search dialog is currently open, it will be closed.
§Arguments
enabled- Whether to enable search/replace functionality
§Example
use iced_code_editor::CodeEditor;
let mut editor = CodeEditor::new("fn main() {}", "rs");
editor.set_search_replace_enabled(false); // Disable search/replaceSourcepub fn search_replace_enabled(&self) -> bool
pub fn search_replace_enabled(&self) -> bool
Returns whether search/replace functionality is enabled.
§Returns
true if search/replace is enabled, false otherwise
Sourcepub fn set_lsp_enabled(&mut self, enabled: bool)
pub fn set_lsp_enabled(&mut self, enabled: bool)
Sets whether LSP support is enabled.
When set to false, any attached LSP client is detached automatically.
Calling attach_lsp while disabled is a no-op.
§Example
use iced_code_editor::CodeEditor;
let mut editor = CodeEditor::new("fn main() {}", "rs");
editor.set_lsp_enabled(false);Sourcepub fn lsp_enabled(&self) -> bool
pub fn lsp_enabled(&self) -> bool
Returns whether LSP support is enabled.
true if LSP is enabled, false otherwise
Sourcepub fn syntax(&self) -> &str
pub fn syntax(&self) -> &str
Returns the syntax highlighting language identifier for this editor.
This is the language key passed at construction (e.g., "lua", "rs", "py").
§Examples
use iced_code_editor::CodeEditor;
let editor = CodeEditor::new("fn main() {}", "rs");
assert_eq!(editor.syntax(), "rs");Sourcepub fn open_search_dialog(&mut self) -> Task<Message>
pub fn open_search_dialog(&mut self) -> Task<Message>
Opens the search dialog programmatically.
This is useful when wiring your own UI button instead of relying on keyboard shortcuts.
§Returns
A Task<Message> that focuses the search input.
Sourcepub fn open_search_replace_dialog(&mut self) -> Task<Message>
pub fn open_search_replace_dialog(&mut self) -> Task<Message>
Opens the search-and-replace dialog programmatically.
This is useful when wiring your own UI button instead of relying on keyboard shortcuts.
§Returns
A Task<Message> that focuses the search input.
Sourcepub fn close_search_dialog(&mut self) -> Task<Message>
pub fn close_search_dialog(&mut self) -> Task<Message>
Sourcepub fn with_wrap_enabled(self, enabled: bool) -> Self
pub fn with_wrap_enabled(self, enabled: bool) -> Self
Sourcepub fn with_wrap_column(self, column: Option<usize>) -> Self
pub fn with_wrap_column(self, column: Option<usize>) -> Self
Sets the wrap column (fixed width wrapping).
When set to Some(n), lines will wrap at column n.
When set to None, lines will wrap at the viewport width.
§Arguments
column- The column to wrap at, or None for viewport-based wrapping
§Example
use iced_code_editor::CodeEditor;
let editor = CodeEditor::new("fn main() {}", "rs")
.with_wrap_column(Some(80)); // Wrap at 80 charactersSourcepub fn set_line_numbers_enabled(&mut self, enabled: bool)
pub fn set_line_numbers_enabled(&mut self, enabled: bool)
Sets whether line numbers are displayed.
When disabled, the gutter is completely removed (0px width), providing more space for code display.
§Arguments
enabled- Whether to display line numbers
§Example
use iced_code_editor::CodeEditor;
let mut editor = CodeEditor::new("fn main() {}", "rs");
editor.set_line_numbers_enabled(false); // Hide line numbersSourcepub fn line_numbers_enabled(&self) -> bool
pub fn line_numbers_enabled(&self) -> bool
Returns whether line numbers are displayed.
§Returns
true if line numbers are displayed, false otherwise
Sourcepub fn with_line_numbers_enabled(self, enabled: bool) -> Self
pub fn with_line_numbers_enabled(self, enabled: bool) -> Self
Sourcepub fn lose_focus(&mut self)
pub fn lose_focus(&mut self)
Removes canvas focus from this editor.
This method programmatically removes focus from the canvas, preventing it from receiving keyboard events. The cursor will be hidden, but the selection will remain visible.
Call this when focus should move to another widget (e.g., text input).
§Example
use iced_code_editor::CodeEditor;
let mut editor = CodeEditor::new("fn main() {}", "rs");
editor.lose_focus();Sourcepub fn reset_focus_lock(&mut self)
pub fn reset_focus_lock(&mut self)
Resets the focus lock state.
This method can be called to manually unlock focus processing after a focus transition has completed. This is useful when you want to allow the editor to process input again after programmatic focus changes.
§Example
use iced_code_editor::CodeEditor;
let mut editor = CodeEditor::new("fn main() {}", "rs");
editor.reset_focus_lock();Sourcepub fn cursor_screen_position(&self) -> Option<Point>
pub fn cursor_screen_position(&self) -> Option<Point>
Returns the screen position of the cursor.
This method returns the (x, y) coordinates of the current cursor position relative to the editor canvas, accounting for gutter width and line height.
§Returns
An Option<iced::Point> containing the cursor position, or None if
the cursor position cannot be determined.
§Example
use iced_code_editor::CodeEditor;
let editor = CodeEditor::new("fn main() {}", "rs");
if let Some(point) = editor.cursor_screen_position() {
println!("Cursor at: ({}, {})", point.x, point.y);
}Sourcepub fn cursor_position(&self) -> (usize, usize)
pub fn cursor_position(&self) -> (usize, usize)
Returns the current cursor position as (line, column).
This method returns the logical cursor position in the buffer, where line and column are both 0-indexed.
§Returns
A tuple (line, column) representing the cursor position.
§Example
use iced_code_editor::CodeEditor;
let editor = CodeEditor::new("fn main() {}", "rs");
let (line, col) = editor.cursor_position();
println!("Cursor at line {}, column {}", line, col);Sourcepub fn lsp_request_definition(&mut self)
pub fn lsp_request_definition(&mut self)
Initiates a “Go to Definition” request for the symbol at the current cursor position.
This method converts the current cursor coordinates into an LSP-compatible position
and delegates the request to the active LspClient, if one is attached.
Sourcepub fn lsp_request_definition_at(&mut self, point: Point) -> bool
pub fn lsp_request_definition_at(&mut self, point: Point) -> bool
Initiates a “Go to Definition” request for the symbol at the specified screen coordinates.
This is typically used for mouse interactions (e.g., Ctrl+Click). It first resolves the screen coordinates to a text position and then sends the request.
§Returns
true if the request was successfully sent (i.e., a valid position was found and an LSP client is active),
false otherwise.
Trait Implementations§
Source§impl Program<Message> for CodeEditor
impl Program<Message> for CodeEditor
Source§fn draw(
&self,
_state: &Self::State,
renderer: &Renderer,
_theme: &Theme,
bounds: Rectangle,
_cursor: Cursor,
) -> Vec<Geometry> ⓘ
fn draw( &self, _state: &Self::State, renderer: &Renderer, _theme: &Theme, bounds: Rectangle, _cursor: Cursor, ) -> Vec<Geometry> ⓘ
Renders the code editor’s visual elements on the canvas, including text layout, syntax highlighting, cursor positioning, and other graphical aspects.
§Arguments
state- The current state of the canvasrenderer- The renderer used for drawingtheme- The theme for stylingbounds- The rectangle bounds of the canvascursor- The mouse cursor position
§Returns
A vector of Geometry objects representing the drawn elements
Source§fn update(
&self,
_state: &mut Self::State,
event: &Event,
bounds: Rectangle,
cursor: Cursor,
) -> Option<Action<Message>>
fn update( &self, _state: &mut Self::State, event: &Event, bounds: Rectangle, cursor: Cursor, ) -> Option<Action<Message>>
Handles Canvas trait events, specifically keyboard input events and focus management for the code editor widget.
§Arguments
_state- The mutable state of the canvas (unused in this implementation)event- The input event to handle, such as keyboard pressesbounds- The rectangle bounds of the canvas widgetcursor- The current mouse cursor position and status
§Returns
An optional Action<Message> to perform, such as sending a message or redrawing the canvas
Source§fn mouse_interaction(
&self,
_state: &Self::State,
_bounds: Rectangle,
_cursor: Cursor,
) -> Interaction
fn mouse_interaction( &self, _state: &Self::State, _bounds: Rectangle, _cursor: Cursor, ) -> Interaction
Auto Trait Implementations§
impl !Freeze for CodeEditor
impl !RefUnwindSafe for CodeEditor
impl !Send for CodeEditor
impl !Sync for CodeEditor
impl Unpin for CodeEditor
impl UnsafeUnpin for CodeEditor
impl !UnwindSafe for CodeEditor
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<State, Message> IntoBoot<State, Message> for State
impl<State, Message> IntoBoot<State, Message> for State
Source§fn into_boot(self) -> (State, Task<Message>)
fn into_boot(self) -> (State, Task<Message>)
Application.Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more