Struct ic_utils::call::MappedAsyncCaller [−][src]
pub struct MappedAsyncCaller<Out: for<'de> ArgumentDecoder<'de> + Send, Out2: for<'de> ArgumentDecoder<'de> + Send, Inner: AsyncCall<Out> + Send, Map: Send + Fn(Out) -> Out2> { /* fields omitted */ }
Expand description
A structure that applies a transform function to the result of a call. Because of constraints on the type system in Rust, both the input and output to the function must be deserializable.
Implementations
impl<Out, Out2, Inner, Map> MappedAsyncCaller<Out, Out2, Inner, Map> where
Out: for<'de> ArgumentDecoder<'de> + Send,
Out2: for<'de> ArgumentDecoder<'de> + Send,
Inner: AsyncCall<Out> + Send,
Map: Send + Fn(Out) -> Out2,
impl<Out, Out2, Inner, Map> MappedAsyncCaller<Out, Out2, Inner, Map> where
Out: for<'de> ArgumentDecoder<'de> + Send,
Out2: for<'de> ArgumentDecoder<'de> + Send,
Inner: AsyncCall<Out> + Send,
Map: Send + Fn(Out) -> Out2,
pub fn and_then<Out3, R2, AndThen2>(
self,
and_then: AndThen2
) -> AndThenAsyncCaller<Out2, Out3, Self, R2, AndThen2> where
Out3: for<'de> ArgumentDecoder<'de> + Send,
R2: Future<Output = Result<Out3, AgentError>> + Send,
AndThen2: Send + Fn(Out2) -> R2,
pub fn map<Out3, Map2>(
self,
map: Map2
) -> MappedAsyncCaller<Out2, Out3, Self, Map2> where
Out3: for<'de> ArgumentDecoder<'de> + Send,
Map2: Send + Fn(Out2) -> Out3,
Trait Implementations
impl<Out, Out2, Inner, Map> AsyncCall<Out2> for MappedAsyncCaller<Out, Out2, Inner, Map> where
Out: for<'de> ArgumentDecoder<'de> + Send,
Out2: for<'de> ArgumentDecoder<'de> + Send,
Inner: AsyncCall<Out> + Send,
Map: Send + Fn(Out) -> Out2,
impl<Out, Out2, Inner, Map> AsyncCall<Out2> for MappedAsyncCaller<Out, Out2, Inner, Map> where
Out: for<'de> ArgumentDecoder<'de> + Send,
Out2: for<'de> ArgumentDecoder<'de> + Send,
Inner: AsyncCall<Out> + Send,
Map: Send + Fn(Out) -> Out2,
Execute the call, but returns the RequestId. Waiting on the request Id must be managed by the caller using the Agent directly. Read more
fn call_and_wait<'async_trait, W>(
self,
waiter: W
) -> Pin<Box<dyn Future<Output = Result<Out2, AgentError>> + Send + 'async_trait>> where
W: Waiter,
W: 'async_trait,
Self: 'async_trait,
fn call_and_wait<'async_trait, W>(
self,
waiter: W
) -> Pin<Box<dyn Future<Output = Result<Out2, AgentError>> + Send + 'async_trait>> where
W: Waiter,
W: 'async_trait,
Self: 'async_trait,
fn and_then<Out2, R, AndThen>(
self,
and_then: AndThen
) -> AndThenAsyncCaller<Out, Out2, Self, R, AndThen> where
Self: Sized + Send,
Out2: for<'de> ArgumentDecoder<'de> + Send,
R: Future<Output = Result<Out2, AgentError>> + Send,
AndThen: Send + Fn(Out) -> R,
fn and_then<Out2, R, AndThen>(
self,
and_then: AndThen
) -> AndThenAsyncCaller<Out, Out2, Self, R, AndThen> where
Self: Sized + Send,
Out2: for<'de> ArgumentDecoder<'de> + Send,
R: Future<Output = Result<Out2, AgentError>> + Send,
AndThen: Send + Fn(Out) -> R,
Apply a transformation function after the call has been successful. The transformation is applied with the result. Read more