Struct i18n_embed::FileSystemAssets

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pub struct FileSystemAssets { /* private fields */ }
Expand description

An I18nAssets implementation which pulls assets from the OS file system.

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impl FileSystemAssets

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pub fn try_new<P: Into<PathBuf>>(base_dir: P) -> Result<Self, I18nEmbedError>

Create a new FileSystemAssets instance, all files will be read from within the specified base directory.

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pub fn notify_changes_enabled(self, enabled: bool) -> Self

Enable the notification of changes in the I18nAssets implementation.

Trait Implementations§

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impl Debug for FileSystemAssets

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl I18nAssets for FileSystemAssets

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fn subscribe_changed( &self, changed: Arc<dyn Fn() + Send + Sync + 'static>, ) -> Result<Box<dyn Watcher + Send + Sync + 'static>, I18nEmbedError>

See FileSystemAssets::notify_changes_enabled to enable this implementation. ⚠️ This method requires the following crate features to be activated: autoreload.

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fn get_files(&self, file_path: &str) -> Vec<Cow<'_, [u8]>>

Get localization asset files that correspond to the specified file_path. Returns an empty Vec if the asset does not exist, or unable to obtain the asset due to a non-critical error.
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fn filenames_iter(&self) -> Box<dyn Iterator<Item = String>>

Get an iterator over the file paths of the localization assets. There may be duplicates where multiple files exist for the same file path.

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where T: 'static + ?Sized,

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