pub struct SoftwareRenderer { /* private fields */ }Expand description
A Renderer that do the rendering in software
The renderer can remember what items needs to be redrawn from the previous iteration.
There are two kind of possible rendering
- Using
render()to render the window in a buffer - Using
render_by_line()to render the window line by line. This is only useful if the device does not have enough memory to render the whole window in one single buffer
Implementations§
Source§impl SoftwareRenderer
impl SoftwareRenderer
Sourcepub fn new_with_repaint_buffer_type(
repaint_buffer_type: RepaintBufferType,
) -> Self
pub fn new_with_repaint_buffer_type( repaint_buffer_type: RepaintBufferType, ) -> Self
Create a new SoftwareRenderer.
The repaint_buffer_type parameter specify what kind of buffer are passed to Self::render
Sourcepub fn set_repaint_buffer_type(&self, repaint_buffer_type: RepaintBufferType)
pub fn set_repaint_buffer_type(&self, repaint_buffer_type: RepaintBufferType)
Change the what kind of buffer is being passed to Self::render
This may clear the internal caches
Sourcepub fn repaint_buffer_type(&self) -> RepaintBufferType
pub fn repaint_buffer_type(&self) -> RepaintBufferType
Returns the kind of buffer that must be passed to Self::render
Sourcepub fn set_rendering_rotation(&self, rotation: RenderingRotation)
pub fn set_rendering_rotation(&self, rotation: RenderingRotation)
Set how the window need to be rotated in the buffer.
This is typically used to implement screen rotation in software
Sourcepub fn rendering_rotation(&self) -> RenderingRotation
pub fn rendering_rotation(&self) -> RenderingRotation
Return the current rotation. See Self::set_rendering_rotation()
Sourcepub fn render(
&self,
buffer: &mut [impl TargetPixel],
pixel_stride: usize,
) -> PhysicalRegion
pub fn render( &self, buffer: &mut [impl TargetPixel], pixel_stride: usize, ) -> PhysicalRegion
Render the window to the given frame buffer.
The renderer uses a cache internally and will only render the part of the window
which are dirty. The extra_draw_region is an extra region which will also
be rendered. (eg: the previous dirty region in case of double buffering)
This function returns the region that was rendered.
The pixel_stride is the size (in pixels) between two lines in the buffer.
It is equal width if the screen is not rotated, and height if the screen is rotated by 90°.
The buffer needs to be big enough to contain the window, so its size must be at least
pixel_stride * height, or pixel_stride * width if the screen is rotated by 90°.
Returns the physical dirty region for this frame, excluding the extra_draw_region, in the window frame of reference. It is affected by the screen rotation.
Sourcepub fn render_into_buffer(
&self,
buffer: &mut impl TargetPixelBuffer,
) -> PhysicalRegion
Available on crate feature experimental only.
pub fn render_into_buffer( &self, buffer: &mut impl TargetPixelBuffer, ) -> PhysicalRegion
experimental only.Render the window to the given frame buffer.
The renderer uses a cache internally and will only render the part of the window
which are dirty. The extra_draw_region is an extra region which will also
be rendered. (eg: the previous dirty region in case of double buffering)
This function returns the region that was rendered.
The buffer’s line slices need to be wide enough to if the width of the screen and the line count the height,
or the height and width swapped if the screen is rotated by 90°.
Returns the physical dirty region for this frame, excluding the extra_draw_region, in the window frame of reference. It is affected by the screen rotation.
Sourcepub fn render_by_line(
&self,
line_buffer: impl LineBufferProvider,
) -> PhysicalRegion
pub fn render_by_line( &self, line_buffer: impl LineBufferProvider, ) -> PhysicalRegion
Render the window, line by line, into the line buffer provided by the LineBufferProvider.
The renderer uses a cache internally and will only render the part of the window
which are dirty, depending on the dirty tracking policy set in SoftwareRenderer::new
This function returns the physical region that was rendered considering the rotation.
The LineBufferProvider::process_line() function will be called for each line and should
provide a buffer to draw into.
As an example, let’s imagine we want to render into a plain buffer.
(You wouldn’t normally use render_by_line for that because the Self::render would
then be more efficient)
struct FrameBuffer<'a>{ frame_buffer: &'a mut [Rgb565Pixel], stride: usize }
impl<'a> LineBufferProvider for FrameBuffer<'a> {
type TargetPixel = Rgb565Pixel;
fn process_line(
&mut self,
line: usize,
range: core::ops::Range<usize>,
render_fn: impl FnOnce(&mut [Self::TargetPixel]),
) {
let line_begin = line * self.stride;
render_fn(&mut self.frame_buffer[line_begin..][range]);
// The line has been rendered and there could be code here to
// send the pixel to the display
}
}
renderer.render_by_line(FrameBuffer{ frame_buffer: the_frame_buffer, stride: display_width });