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KeyBinding

Struct KeyBinding 

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#[repr(C)]
pub struct KeyBinding { pub keys: Property<Keys>, pub enabled: Property<bool>, pub activated: Callback<VoidArg>, pub cached_rendering_data: CachedRenderingData, }

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§keys: Property<Keys>§enabled: Property<bool>§activated: Callback<VoidArg>§cached_rendering_data: CachedRenderingData

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impl KeyBinding

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pub const FIELD_OFFSETS: KeyBindingFieldsOffsets = KeyBindingFieldsOffsets

Return a zero-sized helper whose methods return field offsets.

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impl KeyBinding

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pub fn keys(self: Pin<&Self>) -> Keys

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pub fn enabled(self: Pin<&Self>) -> bool

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impl Default for KeyBinding

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fn default() -> KeyBinding

Returns the “default value” for a type. Read more
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impl HasStaticVTable<ItemVTable> for KeyBinding

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fn static_vtable() -> &'static ItemVTable

Safety: must be a valid VTable for Self
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impl Item for KeyBinding

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fn init(self: Pin<&Self>, _self_rc: &ItemRc)

This function is called by the run-time after the memory for the item has been allocated and initialized. It will be called before any user specified bindings are set.
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fn deinit(self: Pin<&Self>, _window_adapter: &Rc<dyn WindowAdapter>)

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fn layout_info( self: Pin<&Self>, _orientation: Orientation, _cross_axis_constraint: Coord, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> LayoutInfo

We would need max/min/preferred size, and all layout info. cross_axis_constraint is the available width when querying vertical layout info, enabling height-for-width (Text word-wrap, Image aspect ratio). Negative values mean unconstrained.
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fn input_event_filter_before_children( self: Pin<&Self>, _: &MouseEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, _: &mut MouseCursor, ) -> InputEventFilterResult

Event handler for mouse and touch event. This function is called before being called on children. Then, depending on the return value, it is called for the children, and their children, then Self::input_event is called on the children, and finally Self::input_event is called on this item again. Read more
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fn input_event( self: Pin<&Self>, _: &MouseEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, _: &mut MouseCursor, ) -> InputEventResult

Handle input event for mouse and touch event
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fn capture_key_event( self: Pin<&Self>, _: &InternalKeyEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> KeyEventResult

Called on the parents of the focused item, allowing for global shortcuts and similar overrides of the default actions.
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fn key_event( self: Pin<&Self>, _: &InternalKeyEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> KeyEventResult

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fn focus_event( self: Pin<&Self>, _: &FocusEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> FocusEventResult

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fn render( self: Pin<&Self>, _backend: &mut &mut dyn ItemRenderer, _self_rc: &ItemRc, _size: LogicalSize, ) -> RenderingResult

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fn bounding_rect( self: Pin<&Self>, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, geometry: LogicalRect, ) -> LogicalRect

Returns the rendering bounding rect for that particular item in the parent’s item coordinate (same coordinate system as the geometry)
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fn clips_children(self: Pin<&Self>) -> bool

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impl ItemConsts for KeyBinding

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const cached_rendering_data_offset: FieldOffset<KeyBinding, CachedRenderingData>

offset in bytes from the *const ItemImpl. usize::MAX means None
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impl<'__dummy_lifetime> Unpin for KeyBinding
where __MustNotImplUnpin<'__dummy_lifetime>: Unpin,

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> ErasedDestructor for T
where T: 'static,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.