Struct i_slint_core::items::BoxShadow
source · #[repr(C)]pub struct BoxShadow {
pub border_radius: Property<LogicalLength>,
pub offset_x: Property<LogicalLength>,
pub offset_y: Property<LogicalLength>,
pub color: Property<Color>,
pub blur: Property<LogicalLength>,
pub cached_rendering_data: CachedRenderingData,
}Expand description
The implementation of the BoxShadow element
Fields§
§border_radius: Property<LogicalLength>§offset_x: Property<LogicalLength>§offset_y: Property<LogicalLength>§color: Property<Color>§blur: Property<LogicalLength>§cached_rendering_data: CachedRenderingDataImplementations§
source§impl BoxShadow
impl BoxShadow
sourcepub const FIELD_OFFSETS: BoxShadowFieldsOffsets = _
pub const FIELD_OFFSETS: BoxShadowFieldsOffsets = _
Return a struct containing the offset of for the fields of this struct
Trait Implementations§
source§impl HasStaticVTable<ItemVTable> for BoxShadow
impl HasStaticVTable<ItemVTable> for BoxShadow
source§fn static_vtable() -> &'static ItemVTable
fn static_vtable() -> &'static ItemVTable
Safety: must be a valid VTable for Self
source§impl Item for BoxShadow
impl Item for BoxShadow
source§fn init(self: Pin<&Self>, _self_rc: &ItemRc)
fn init(self: Pin<&Self>, _self_rc: &ItemRc)
This function is called by the run-time after the memory for the item
has been allocated and initialized. It will be called before any user specified
bindings are set.
source§fn layout_info(
self: Pin<&Self>,
_orientation: Orientation,
_window_adapter: &Rc<dyn WindowAdapter>
) -> LayoutInfo
fn layout_info( self: Pin<&Self>, _orientation: Orientation, _window_adapter: &Rc<dyn WindowAdapter> ) -> LayoutInfo
We would need max/min/preferred size, and all layout info
source§fn input_event_filter_before_children(
self: Pin<&Self>,
_: MouseEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc
) -> InputEventFilterResult
fn input_event_filter_before_children( self: Pin<&Self>, _: MouseEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc ) -> InputEventFilterResult
Event handler for mouse and touch event. This function is called before being called on children.
Then, depending on the return value, it is called for the children, and their children, then
Self::input_event is called on the children, and finally Self::input_event is called
on this item again.source§fn input_event(
self: Pin<&Self>,
_event: MouseEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc
) -> InputEventResult
fn input_event( self: Pin<&Self>, _event: MouseEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc ) -> InputEventResult
Handle input event for mouse and touch event
fn key_event( self: Pin<&Self>, _: &KeyEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc ) -> KeyEventResult
fn focus_event( self: Pin<&Self>, _: &FocusEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc ) -> FocusEventResult
fn render( self: Pin<&Self>, backend: &mut &'_ mut dyn ItemRenderer, self_rc: &ItemRc, size: LogicalSize ) -> RenderingResult
source§impl ItemConsts for BoxShadow
impl ItemConsts for BoxShadow
source§const cached_rendering_data_offset: FieldOffset<Self, CachedRenderingData> = _
const cached_rendering_data_offset: FieldOffset<Self, CachedRenderingData> = _
offset in bytes from the *const ItemImpl.
isize::MAX means None
impl<'__dummy_lifetime> Unpin for BoxShadowwhere __MustNotImplUnpin<'__dummy_lifetime>: Unpin,
Auto Trait Implementations§
impl !RefUnwindSafe for BoxShadow
impl Send for BoxShadow
impl !Sync for BoxShadow
impl UnwindSafe for BoxShadow
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more