pub struct Path {Show 16 fields
pub elements: Property<PathData>,
pub fill: Property<Brush>,
pub fill_rule: Property<FillRule>,
pub stroke: Property<Brush>,
pub stroke_width: Property<LogicalLength>,
pub stroke_line_cap: Property<LineCap>,
pub stroke_line_join: Property<LineJoin>,
pub stroke_miter_limit: Property<f32>,
pub viewbox_x: Property<f32>,
pub viewbox_y: Property<f32>,
pub viewbox_width: Property<f32>,
pub viewbox_height: Property<f32>,
pub fit: Property<ImageFit>,
pub clip: Property<bool>,
pub anti_alias: Property<bool>,
pub cached_rendering_data: CachedRenderingData,
/* private fields */
}Available on crate feature
path only.Expand description
The implementation of the Path element
Fields§
§elements: Property<PathData>§fill: Property<Brush>§fill_rule: Property<FillRule>§stroke: Property<Brush>§stroke_width: Property<LogicalLength>§stroke_line_cap: Property<LineCap>§stroke_line_join: Property<LineJoin>§stroke_miter_limit: Property<f32>§viewbox_x: Property<f32>§viewbox_y: Property<f32>§viewbox_width: Property<f32>§viewbox_height: Property<f32>§fit: Property<ImageFit>§clip: Property<bool>§anti_alias: Property<bool>§cached_rendering_data: CachedRenderingDataImplementations§
Source§impl Path
impl Path
Sourcepub const FIELD_OFFSETS: PathFieldsOffsets = PathFieldsOffsets
pub const FIELD_OFFSETS: PathFieldsOffsets = PathFieldsOffsets
Return a zero-sized helper whose methods return field offsets.
Source§impl Path
impl Path
pub fn elements(self: Pin<&Self>) -> PathData
pub fn fill(self: Pin<&Self>) -> Brush
pub fn fill_rule(self: Pin<&Self>) -> FillRule
pub fn stroke(self: Pin<&Self>) -> Brush
pub fn stroke_width(self: Pin<&Self>) -> LogicalLength
pub fn stroke_line_cap(self: Pin<&Self>) -> LineCap
pub fn stroke_line_join(self: Pin<&Self>) -> LineJoin
pub fn stroke_miter_limit(self: Pin<&Self>) -> f32
pub fn viewbox_x(self: Pin<&Self>) -> f32
pub fn viewbox_y(self: Pin<&Self>) -> f32
pub fn viewbox_width(self: Pin<&Self>) -> f32
pub fn viewbox_height(self: Pin<&Self>) -> f32
pub fn fit(self: Pin<&Self>) -> ImageFit
pub fn clip(self: Pin<&Self>) -> bool
pub fn anti_alias(self: Pin<&Self>) -> bool
Source§impl Path
impl Path
Sourcepub fn fitted_path_events(
self: Pin<&Self>,
self_rc: &ItemRc,
) -> Option<(LogicalVector, PathDataIterator)>
pub fn fitted_path_events( self: Pin<&Self>, self_rc: &ItemRc, ) -> Option<(LogicalVector, PathDataIterator)>
Returns an iterator of the events of the path and an offset, so that the shape fits into the width/height of the path while respecting the stroke width.
pub fn point_at( self: Pin<&Self>, self_rc: &ItemRc, t: f32, ) -> Point2D<f32, LogicalPx>
pub fn angle_at(self: Pin<&Self>, self_rc: &ItemRc, t: f32) -> f32
Trait Implementations§
Source§impl HasStaticVTable<ItemVTable> for Path
impl HasStaticVTable<ItemVTable> for Path
Source§const STATIC_VTABLE: &'static ItemVTable
const STATIC_VTABLE: &'static ItemVTable
Safety: must point to the single static VTable for Self. Downcasts
compare vtables by address, so it must not be a promoted temporary.
Source§impl Item for Path
impl Item for Path
Source§fn init(self: Pin<&Self>, _self_rc: &ItemRc)
fn init(self: Pin<&Self>, _self_rc: &ItemRc)
This function is called by the run-time after the memory for the item
has been allocated and initialized. It will be called before any user specified
bindings are set.
fn deinit(self: Pin<&Self>, _window_adapter: &Rc<dyn WindowAdapter>)
Source§fn layout_info(
self: Pin<&Self>,
_orientation: Orientation,
_cross_axis_constraint: Coord,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc,
) -> LayoutInfo
fn layout_info( self: Pin<&Self>, _orientation: Orientation, _cross_axis_constraint: Coord, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> LayoutInfo
We would need max/min/preferred size, and all layout info.
cross_axis_constraint is the available width when querying vertical
layout info, enabling height-for-width (Text word-wrap, Image aspect
ratio). Negative values mean unconstrained.Source§fn input_event_filter_before_children(
self: Pin<&Self>,
_: &MouseEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc,
_: &mut MouseCursorInner,
) -> InputEventFilterResult
fn input_event_filter_before_children( self: Pin<&Self>, _: &MouseEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, _: &mut MouseCursorInner, ) -> InputEventFilterResult
Event handler for mouse and touch event. This function is called before being called on children.
Then, depending on the return value, it is called for the children, and their children, then
Self::input_event is called on the children, and finally Self::input_event is called
on this item again. Read moreSource§fn input_event(
self: Pin<&Self>,
_: &MouseEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc,
_: &mut MouseCursorInner,
) -> InputEventResult
fn input_event( self: Pin<&Self>, _: &MouseEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, _: &mut MouseCursorInner, ) -> InputEventResult
Handle input event for mouse and touch event
Source§fn capture_key_event(
self: Pin<&Self>,
_: &InternalKeyEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc,
) -> KeyEventResult
fn capture_key_event( self: Pin<&Self>, _: &InternalKeyEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> KeyEventResult
Called on the parents of the focused item, allowing for global shortcuts and similar
overrides of the default actions.
fn key_event( self: Pin<&Self>, _: &InternalKeyEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> KeyEventResult
fn focus_event( self: Pin<&Self>, _: &FocusEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, ) -> FocusEventResult
fn render( self: Pin<&Self>, backend: &mut &'_ mut dyn ItemRenderer, self_rc: &ItemRc, size: LogicalSize, ) -> RenderingResult
Source§fn bounding_rect(
self: Pin<&Self>,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc,
geometry: LogicalRect,
) -> LogicalRect
fn bounding_rect( self: Pin<&Self>, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc, geometry: LogicalRect, ) -> LogicalRect
Returns the rendering bounding rect for that particular item in the parent’s item coordinate
(same coordinate system as the geometry)
fn clips_children(self: Pin<&Self>) -> bool
Source§impl ItemConsts for Path
impl ItemConsts for Path
Source§const cached_rendering_data_offset: FieldOffset<Path, CachedRenderingData>
const cached_rendering_data_offset: FieldOffset<Path, CachedRenderingData>
offset in bytes from the *const ItemImpl.
usize::MAX means None
impl<'__dummy_lifetime> Unpin for Pathwhere
__MustNotImplUnpin<'__dummy_lifetime>: Unpin,
Auto Trait Implementations§
impl !Freeze for Path
impl !RefUnwindSafe for Path
impl !Send for Path
impl !Sync for Path
impl !UnsafeUnpin for Path
impl !UnwindSafe for Path
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more