#[repr(C)]
pub struct TextInput {
Show 31 fields pub text: Property<SharedString>, pub font_family: Property<SharedString>, pub font_size: Property<LogicalLength>, pub font_weight: Property<i32>, pub color: Property<Brush>, pub selection_foreground_color: Property<Color>, pub selection_background_color: Property<Color>, pub horizontal_alignment: Property<TextHorizontalAlignment>, pub vertical_alignment: Property<TextVerticalAlignment>, pub wrap: Property<TextWrap>, pub input_type: Property<InputType>, pub letter_spacing: Property<LogicalLength>, pub x: Property<LogicalLength>, pub y: Property<LogicalLength>, pub width: Property<LogicalLength>, pub height: Property<LogicalLength>, pub cursor_position_byte_offset: Property<i32>, pub anchor_position_byte_offset: Property<i32>, pub text_cursor_width: Property<LogicalLength>, pub cursor_visible: Property<bool>, pub has_focus: Property<bool>, pub enabled: Property<bool>, pub accepted: Callback<VoidArg>, pub cursor_position_changed: Callback<(Point,)>, pub edited: Callback<VoidArg>, pub single_line: Property<bool>, pub read_only: Property<bool>, pub preedit_text: Property<SharedString>, pub preedit_selection_start: Property<i32>, pub preedit_selection_end: Property<i32>, pub cached_rendering_data: CachedRenderingData, /* private fields */
}
Expand description

The implementation of the TextInput element

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§text: Property<SharedString>§font_family: Property<SharedString>§font_size: Property<LogicalLength>§font_weight: Property<i32>§color: Property<Brush>§selection_foreground_color: Property<Color>§selection_background_color: Property<Color>§horizontal_alignment: Property<TextHorizontalAlignment>§vertical_alignment: Property<TextVerticalAlignment>§wrap: Property<TextWrap>§input_type: Property<InputType>§letter_spacing: Property<LogicalLength>§x: Property<LogicalLength>§y: Property<LogicalLength>§width: Property<LogicalLength>§height: Property<LogicalLength>§cursor_position_byte_offset: Property<i32>§anchor_position_byte_offset: Property<i32>§text_cursor_width: Property<LogicalLength>§cursor_visible: Property<bool>§has_focus: Property<bool>§enabled: Property<bool>§accepted: Callback<VoidArg>§cursor_position_changed: Callback<(Point,)>§edited: Callback<VoidArg>§single_line: Property<bool>§read_only: Property<bool>§preedit_text: Property<SharedString>§preedit_selection_start: Property<i32>§preedit_selection_end: Property<i32>§cached_rendering_data: CachedRenderingData

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impl TextInput

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pub const FIELD_OFFSETS: TextInputFieldsOffsets = _

Return a struct containing the offset of for the fields of this struct

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impl TextInput

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pub fn text(self: Pin<&Self>) -> SharedString

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pub fn font_family(self: Pin<&Self>) -> SharedString

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pub fn font_size(self: Pin<&Self>) -> LogicalLength

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pub fn font_weight(self: Pin<&Self>) -> i32

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pub fn color(self: Pin<&Self>) -> Brush

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pub fn selection_foreground_color(self: Pin<&Self>) -> Color

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pub fn selection_background_color(self: Pin<&Self>) -> Color

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pub fn horizontal_alignment(self: Pin<&Self>) -> TextHorizontalAlignment

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pub fn vertical_alignment(self: Pin<&Self>) -> TextVerticalAlignment

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pub fn wrap(self: Pin<&Self>) -> TextWrap

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pub fn input_type(self: Pin<&Self>) -> InputType

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pub fn letter_spacing(self: Pin<&Self>) -> LogicalLength

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pub fn x(self: Pin<&Self>) -> LogicalLength

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pub fn y(self: Pin<&Self>) -> LogicalLength

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pub fn width(self: Pin<&Self>) -> LogicalLength

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pub fn height(self: Pin<&Self>) -> LogicalLength

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pub fn cursor_position_byte_offset(self: Pin<&Self>) -> i32

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pub fn anchor_position_byte_offset(self: Pin<&Self>) -> i32

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pub fn text_cursor_width(self: Pin<&Self>) -> LogicalLength

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pub fn cursor_visible(self: Pin<&Self>) -> bool

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pub fn has_focus(self: Pin<&Self>) -> bool

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pub fn enabled(self: Pin<&Self>) -> bool

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pub fn single_line(self: Pin<&Self>) -> bool

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pub fn read_only(self: Pin<&Self>) -> bool

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pub fn preedit_text(self: Pin<&Self>) -> SharedString

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pub fn preedit_selection_start(self: Pin<&Self>) -> i32

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pub fn preedit_selection_end(self: Pin<&Self>) -> i32

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impl TextInput

Trait Implementations§

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impl Default for TextInput

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fn default() -> TextInput

Returns the “default value” for a type. Read more
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impl HasStaticVTable<ItemVTable> for TextInput

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fn static_vtable() -> &'static ItemVTable

Safety: must be a valid VTable for Self
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impl Item for TextInput

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fn init(self: Pin<&Self>, _window_adapter: &Rc<dyn WindowAdapter>)

This function is called by the run-time after the memory for the item has been allocated and initialized. It will be called before any user specified bindings are set.
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fn geometry(self: Pin<&Self>) -> LogicalRect

Returns the geometry of this item (relative to its parent item)
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fn layout_info( self: Pin<&Self>, orientation: Orientation, window_adapter: &Rc<dyn WindowAdapter> ) -> LayoutInfo

We would need max/min/preferred size, and all layout info
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fn input_event_filter_before_children( self: Pin<&Self>, _: MouseEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc ) -> InputEventFilterResult

Event handler for mouse and touch event. This function is called before being called on children. Then, depending on the return value, it is called for the children, and their children, then Self::input_event is called on the children, and finally Self::input_event is called on this item again.
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fn input_event( self: Pin<&Self>, event: MouseEvent, window_adapter: &Rc<dyn WindowAdapter>, self_rc: &ItemRc ) -> InputEventResult

Handle input event for mouse and touch event
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fn key_event( self: Pin<&Self>, event: &KeyEvent, window_adapter: &Rc<dyn WindowAdapter>, self_rc: &ItemRc ) -> KeyEventResult

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fn focus_event( self: Pin<&Self>, event: &FocusEvent, window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc ) -> FocusEventResult

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fn render( self: Pin<&Self>, backend: &mut &mut dyn ItemRenderer, self_rc: &ItemRc ) -> RenderingResult

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impl ItemConsts for TextInput

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const cached_rendering_data_offset: FieldOffset<TextInput, CachedRenderingData> = _

offset in bytes from the *const ItemImpl. isize::MAX means None
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impl<'__dummy_lifetime> Unpin for TextInputwhere __MustNotImplUnpin<'__dummy_lifetime>: Unpin,

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.