Struct i_slint_core::items::Flickable
source · #[repr(C)]pub struct Flickable {
pub x: Property<LogicalLength>,
pub y: Property<LogicalLength>,
pub width: Property<LogicalLength>,
pub height: Property<LogicalLength>,
pub viewport: Empty,
pub interactive: Property<bool>,
pub cached_rendering_data: CachedRenderingData,
/* private fields */
}Expand description
The implementation of the Flickable element
Fields§
§x: Property<LogicalLength>§y: Property<LogicalLength>§width: Property<LogicalLength>§height: Property<LogicalLength>§viewport: Empty§interactive: Property<bool>§cached_rendering_data: CachedRenderingDataFIXME: remove this
Implementations§
source§impl Flickable
impl Flickable
sourcepub const FIELD_OFFSETS: FlickableFieldsOffsets = _
pub const FIELD_OFFSETS: FlickableFieldsOffsets = _
Return a struct containing the offset of for the fields of this struct
Trait Implementations§
source§impl HasStaticVTable<ItemVTable> for Flickable
impl HasStaticVTable<ItemVTable> for Flickable
source§fn static_vtable() -> &'static ItemVTable
fn static_vtable() -> &'static ItemVTable
Safety: must be a valid VTable for Self
source§impl Item for Flickable
impl Item for Flickable
source§fn init(self: Pin<&Self>, _window_adapter: &Rc<dyn WindowAdapter>)
fn init(self: Pin<&Self>, _window_adapter: &Rc<dyn WindowAdapter>)
This function is called by the run-time after the memory for the item
has been allocated and initialized. It will be called before any user specified
bindings are set.
source§fn geometry(self: Pin<&Self>) -> LogicalRect
fn geometry(self: Pin<&Self>) -> LogicalRect
Returns the geometry of this item (relative to its parent item)
source§fn layout_info(
self: Pin<&Self>,
_orientation: Orientation,
_window_adapter: &Rc<dyn WindowAdapter>
) -> LayoutInfo
fn layout_info( self: Pin<&Self>, _orientation: Orientation, _window_adapter: &Rc<dyn WindowAdapter> ) -> LayoutInfo
We would need max/min/preferred size, and all layout info
source§fn input_event_filter_before_children(
self: Pin<&Self>,
event: MouseEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc
) -> InputEventFilterResult
fn input_event_filter_before_children( self: Pin<&Self>, event: MouseEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc ) -> InputEventFilterResult
Event handler for mouse and touch event. This function is called before being called on children.
Then, depending on the return value, it is called for the children, and their children, then
Self::input_event is called on the children, and finally Self::input_event is called
on this item again.source§fn input_event(
self: Pin<&Self>,
event: MouseEvent,
window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc
) -> InputEventResult
fn input_event( self: Pin<&Self>, event: MouseEvent, window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc ) -> InputEventResult
Handle input event for mouse and touch event
fn key_event( self: Pin<&Self>, _: &KeyEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc ) -> KeyEventResult
fn focus_event( self: Pin<&Self>, _: &FocusEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc ) -> FocusEventResult
fn render( self: Pin<&Self>, backend: &mut &'_ mut dyn ItemRenderer, _self_rc: &ItemRc ) -> RenderingResult
source§impl ItemConsts for Flickable
impl ItemConsts for Flickable
source§const cached_rendering_data_offset: FieldOffset<Self, CachedRenderingData> = _
const cached_rendering_data_offset: FieldOffset<Self, CachedRenderingData> = _
offset in bytes from the *const ItemImpl.
isize::MAX means None