pub struct PhysicalPosition {
    pub x: i32,
    pub y: i32,
}
Expand description

A position represented in the coordinate space of physical device pixels. That is the space after applying a display device specific scale factor to pixels from the logical coordinate space.

Fields§

§x: i32

The x coordinate.

§y: i32

The y coordinate.

Implementations§

Construct a new physical position from the given x and y coordinates, that are assumed to be in the physical coordinate space.

Convert a given logical position to a physical position by multiplying the coordinates with the specified scale factor.

Convert this physical position to a logical position by dividing the coordinates with the specified scale factor.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
Converts to this type from the input type.
This method tests for self and other values to be equal, and is used by ==.
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Checks that type has a default value.
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.