Struct i_slint_core::items::BoxShadow
source · [−]#[repr(C)]pub struct BoxShadow {
pub x: Property<LogicalLength>,
pub y: Property<LogicalLength>,
pub width: Property<LogicalLength>,
pub height: Property<LogicalLength>,
pub border_radius: Property<LogicalLength>,
pub offset_x: Property<LogicalLength>,
pub offset_y: Property<LogicalLength>,
pub color: Property<Color>,
pub blur: Property<LogicalLength>,
pub cached_rendering_data: CachedRenderingData,
}Expand description
The implementation of the BoxShadow element
Fields
x: Property<LogicalLength>y: Property<LogicalLength>width: Property<LogicalLength>height: Property<LogicalLength>border_radius: Property<LogicalLength>offset_x: Property<LogicalLength>offset_y: Property<LogicalLength>color: Property<Color>blur: Property<LogicalLength>cached_rendering_data: CachedRenderingDataImplementations
sourceimpl BoxShadow
impl BoxShadow
sourcepub const FIELD_OFFSETS: BoxShadowFieldsOffsets = _
pub const FIELD_OFFSETS: BoxShadowFieldsOffsets = _
Return a struct containing the offset of for the fields of this struct
sourceimpl BoxShadow
impl BoxShadow
pub fn x(self: Pin<&Self>) -> LogicalLength
pub fn y(self: Pin<&Self>) -> LogicalLength
pub fn width(self: Pin<&Self>) -> LogicalLength
pub fn height(self: Pin<&Self>) -> LogicalLength
pub fn border_radius(self: Pin<&Self>) -> LogicalLength
pub fn offset_x(self: Pin<&Self>) -> LogicalLength
pub fn offset_y(self: Pin<&Self>) -> LogicalLength
pub fn color(self: Pin<&Self>) -> Color
pub fn blur(self: Pin<&Self>) -> LogicalLength
Trait Implementations
sourceimpl HasStaticVTable<ItemVTable> for BoxShadow
impl HasStaticVTable<ItemVTable> for BoxShadow
sourcefn static_vtable() -> &'static ItemVTable
fn static_vtable() -> &'static ItemVTable
Safety: must be a valid VTable for Self
sourceimpl Item for BoxShadow
impl Item for BoxShadow
sourcefn init(self: Pin<&Self>, _window_adapter: &Rc<dyn WindowAdapter>)
fn init(self: Pin<&Self>, _window_adapter: &Rc<dyn WindowAdapter>)
This function is called by the run-time after the memory for the item
has been allocated and initialized. It will be called before any user specified
bindings are set. Read more
sourcefn geometry(self: Pin<&Self>) -> LogicalRect
fn geometry(self: Pin<&Self>) -> LogicalRect
Returns the geometry of this item (relative to its parent item)
sourcefn layout_info(
self: Pin<&Self>,
_orientation: Orientation,
_window_adapter: &Rc<dyn WindowAdapter>
) -> LayoutInfo
fn layout_info(
self: Pin<&Self>,
_orientation: Orientation,
_window_adapter: &Rc<dyn WindowAdapter>
) -> LayoutInfo
We would need max/min/preferred size, and all layout info
sourcefn input_event_filter_before_children(
self: Pin<&Self>,
_: MouseEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc
) -> InputEventFilterResult
fn input_event_filter_before_children(
self: Pin<&Self>,
_: MouseEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc
) -> InputEventFilterResult
Event handler for mouse and touch event. This function is called before being called on children.
Then, depending on the return value, it is called for the children, and their children, then
Self::input_event is called on the children, and finally Self::input_event is called
on this item again. Read moresourcefn input_event(
self: Pin<&Self>,
_event: MouseEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc
) -> InputEventResult
fn input_event(
self: Pin<&Self>,
_event: MouseEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc
) -> InputEventResult
Handle input event for mouse and touch event
fn key_event(
self: Pin<&Self>,
_: &KeyEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc
) -> KeyEventResult
fn focus_event(
self: Pin<&Self>,
_: &FocusEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc
) -> FocusEventResult
fn render(
self: Pin<&Self>,
backend: &mut &'_ mut dyn ItemRenderer,
self_rc: &ItemRc
) -> RenderingResult
sourceimpl ItemConsts for BoxShadow
impl ItemConsts for BoxShadow
sourceconst cached_rendering_data_offset: FieldOffset<Self, CachedRenderingData> = _
const cached_rendering_data_offset: FieldOffset<Self, CachedRenderingData> = _
offset in bytes from the *const ItemImpl.
isize::MAX means None Read more
impl<'__dummy_lifetime> Unpin for BoxShadowwhere
__MustNotImplUnpin<'__dummy_lifetime>: Unpin,
Auto Trait Implementations
impl !RefUnwindSafe for BoxShadow
impl Send for BoxShadow
impl !Sync for BoxShadow
impl UnwindSafe for BoxShadow
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more