Struct i_slint_core::api::PhysicalPosition
source · [−]Expand description
A position represented in the coordinate space of physical device pixels. That is the space after applying a display device specific scale factor to pixels from the logical coordinate space.
Fields
x: i32The x coordinate.
y: i32The y coordinate.
Implementations
sourceimpl PhysicalPosition
impl PhysicalPosition
sourcepub const fn new(x: i32, y: i32) -> Self
pub const fn new(x: i32, y: i32) -> Self
Construct a new physical position from the given x and y coordinates, that are assumed to be in the physical coordinate space.
sourcepub fn from_logical(logical_pos: LogicalPosition, scale_factor: f32) -> Self
pub fn from_logical(logical_pos: LogicalPosition, scale_factor: f32) -> Self
Convert a given logical position to a physical position by multiplying the coordinates with the specified scale factor.
sourcepub fn to_logical(&self, scale_factor: f32) -> LogicalPosition
pub fn to_logical(&self, scale_factor: f32) -> LogicalPosition
Convert this physical position to a logical position by dividing the coordinates with the specified scale factor.
Trait Implementations
sourceimpl Clone for PhysicalPosition
impl Clone for PhysicalPosition
sourcefn clone(&self) -> PhysicalPosition
fn clone(&self) -> PhysicalPosition
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourceimpl Debug for PhysicalPosition
impl Debug for PhysicalPosition
sourceimpl Default for PhysicalPosition
impl Default for PhysicalPosition
sourcefn default() -> PhysicalPosition
fn default() -> PhysicalPosition
Returns the “default value” for a type. Read more
sourceimpl From<PhysicalPosition> for WindowPosition
impl From<PhysicalPosition> for WindowPosition
sourcefn from(original: PhysicalPosition) -> WindowPosition
fn from(original: PhysicalPosition) -> WindowPosition
Converts to this type from the input type.
sourceimpl PartialEq<PhysicalPosition> for PhysicalPosition
impl PartialEq<PhysicalPosition> for PhysicalPosition
sourcefn eq(&self, other: &PhysicalPosition) -> bool
fn eq(&self, other: &PhysicalPosition) -> bool
This method tests for self and other values to be equal, and is used
by ==. Read more
impl Copy for PhysicalPosition
impl Eq for PhysicalPosition
impl StructuralEq for PhysicalPosition
impl StructuralPartialEq for PhysicalPosition
Auto Trait Implementations
impl RefUnwindSafe for PhysicalPosition
impl Send for PhysicalPosition
impl Sync for PhysicalPosition
impl Unpin for PhysicalPosition
impl UnwindSafe for PhysicalPosition
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> IsDefault for Twhere
T: Default + PartialEq<T> + Copy,
impl<T> IsDefault for Twhere
T: Default + PartialEq<T> + Copy,
sourcefn is_default(&self) -> bool
fn is_default(&self) -> bool
Checks that type has a default value.