Struct i_slint_core::items::TextInput
source · [−]#[repr(C)]pub struct TextInput {Show 29 fields
pub text: Property<SharedString>,
pub font_family: Property<SharedString>,
pub font_size: Property<Coord>,
pub font_weight: Property<i32>,
pub color: Property<Brush>,
pub selection_foreground_color: Property<Color>,
pub selection_background_color: Property<Color>,
pub horizontal_alignment: Property<TextHorizontalAlignment>,
pub vertical_alignment: Property<TextVerticalAlignment>,
pub wrap: Property<TextWrap>,
pub input_type: Property<InputType>,
pub letter_spacing: Property<Coord>,
pub x: Property<Coord>,
pub y: Property<Coord>,
pub width: Property<Coord>,
pub height: Property<Coord>,
pub cursor_position: Property<i32>,
pub anchor_position: Property<i32>,
pub text_cursor_width: Property<Coord>,
pub cursor_visible: Property<bool>,
pub has_focus: Property<bool>,
pub enabled: Property<bool>,
pub accepted: Callback<VoidArg>,
pub cursor_position_changed: Callback<(Point,)>,
pub edited: Callback<VoidArg>,
pub pressed: Cell<bool>,
pub single_line: Property<bool>,
pub read_only: Property<bool>,
pub cached_rendering_data: CachedRenderingData,
/* private fields */
}
Expand description
The implementation of the TextInput
element
Fields
text: Property<SharedString>
font_family: Property<SharedString>
font_size: Property<Coord>
font_weight: Property<i32>
color: Property<Brush>
selection_foreground_color: Property<Color>
selection_background_color: Property<Color>
horizontal_alignment: Property<TextHorizontalAlignment>
vertical_alignment: Property<TextVerticalAlignment>
wrap: Property<TextWrap>
input_type: Property<InputType>
letter_spacing: Property<Coord>
x: Property<Coord>
y: Property<Coord>
width: Property<Coord>
height: Property<Coord>
cursor_position: Property<i32>
anchor_position: Property<i32>
text_cursor_width: Property<Coord>
cursor_visible: Property<bool>
has_focus: Property<bool>
enabled: Property<bool>
accepted: Callback<VoidArg>
cursor_position_changed: Callback<(Point,)>
edited: Callback<VoidArg>
pressed: Cell<bool>
single_line: Property<bool>
read_only: Property<bool>
cached_rendering_data: CachedRenderingData
Implementations
sourceimpl TextInput
impl TextInput
sourcepub const FIELD_OFFSETS: TextInputFieldsOffsets = _
pub const FIELD_OFFSETS: TextInputFieldsOffsets = _
Return a struct containing the offset of for the fields of this struct
sourceimpl TextInput
impl TextInput
pub fn text(self: Pin<&Self>) -> SharedString
pub fn font_family(self: Pin<&Self>) -> SharedString
pub fn font_size(self: Pin<&Self>) -> Coord
pub fn font_weight(self: Pin<&Self>) -> i32
pub fn color(self: Pin<&Self>) -> Brush
pub fn selection_foreground_color(self: Pin<&Self>) -> Color
pub fn selection_background_color(self: Pin<&Self>) -> Color
pub fn horizontal_alignment(self: Pin<&Self>) -> TextHorizontalAlignment
pub fn vertical_alignment(self: Pin<&Self>) -> TextVerticalAlignment
pub fn wrap(self: Pin<&Self>) -> TextWrap
pub fn input_type(self: Pin<&Self>) -> InputType
pub fn letter_spacing(self: Pin<&Self>) -> Coord
pub fn x(self: Pin<&Self>) -> Coord
pub fn y(self: Pin<&Self>) -> Coord
pub fn width(self: Pin<&Self>) -> Coord
pub fn height(self: Pin<&Self>) -> Coord
pub fn cursor_position(self: Pin<&Self>) -> i32
pub fn anchor_position(self: Pin<&Self>) -> i32
pub fn text_cursor_width(self: Pin<&Self>) -> Coord
pub fn cursor_visible(self: Pin<&Self>) -> bool
pub fn has_focus(self: Pin<&Self>) -> bool
pub fn enabled(self: Pin<&Self>) -> bool
pub fn single_line(self: Pin<&Self>) -> bool
pub fn read_only(self: Pin<&Self>) -> bool
sourceimpl TextInput
impl TextInput
pub fn selection_anchor_and_cursor(self: Pin<&Self>) -> (usize, usize)
pub fn has_selection(self: Pin<&Self>) -> bool
pub fn font_request(
self: Pin<&Self>,
window_adapter: &Rc<dyn WindowAdapter>
) -> FontRequest
Trait Implementations
sourceimpl HasStaticVTable<ItemVTable> for TextInput
impl HasStaticVTable<ItemVTable> for TextInput
sourcefn static_vtable() -> &'static ItemVTable
fn static_vtable() -> &'static ItemVTable
Safety: must be a valid VTable for Self
sourceimpl Item for TextInput
impl Item for TextInput
sourcefn init(self: Pin<&Self>, _window_adapter: &Rc<dyn WindowAdapter>)
fn init(self: Pin<&Self>, _window_adapter: &Rc<dyn WindowAdapter>)
This function is called by the run-time after the memory for the item has been allocated and initialized. It will be called before any user specified bindings are set. Read more
sourcefn geometry(self: Pin<&Self>) -> Rect
fn geometry(self: Pin<&Self>) -> Rect
Returns the geometry of this item (relative to its parent item)
sourcefn layout_info(
self: Pin<&Self>,
orientation: Orientation,
window_adapter: &Rc<dyn WindowAdapter>
) -> LayoutInfo
fn layout_info(
self: Pin<&Self>,
orientation: Orientation,
window_adapter: &Rc<dyn WindowAdapter>
) -> LayoutInfo
We would need max/min/preferred size, and all layout info
sourcefn input_event_filter_before_children(
self: Pin<&Self>,
_: MouseEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc
) -> InputEventFilterResult
fn input_event_filter_before_children(
self: Pin<&Self>,
_: MouseEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc
) -> InputEventFilterResult
Event handler for mouse and touch event. This function is called before being called on children.
Then, depending on the return value, it is called for the children, and their children, then
Self::input_event
is called on the children, and finally Self::input_event
is called
on this item again. Read more
sourcefn input_event(
self: Pin<&Self>,
event: MouseEvent,
window_adapter: &Rc<dyn WindowAdapter>,
self_rc: &ItemRc
) -> InputEventResult
fn input_event(
self: Pin<&Self>,
event: MouseEvent,
window_adapter: &Rc<dyn WindowAdapter>,
self_rc: &ItemRc
) -> InputEventResult
Handle input event for mouse and touch event
fn key_event(
self: Pin<&Self>,
event: &KeyEvent,
window_adapter: &Rc<dyn WindowAdapter>
) -> KeyEventResult
fn focus_event(
self: Pin<&Self>,
event: &FocusEvent,
window_adapter: &Rc<dyn WindowAdapter>
) -> FocusEventResult
fn render(
self: Pin<&Self>,
backend: &mut &mut dyn ItemRenderer,
self_rc: &ItemRc
) -> RenderingResult
sourceimpl ItemConsts for TextInput
impl ItemConsts for TextInput
sourceconst cached_rendering_data_offset: FieldOffset<TextInput, CachedRenderingData> = _
const cached_rendering_data_offset: FieldOffset<TextInput, CachedRenderingData> = _
offset in bytes from the *const ItemImpl. isize::MAX means None Read more
impl<'__dummy_lifetime> Unpin for TextInputwhere
__MustNotImplUnpin<'__dummy_lifetime>: Unpin,
Auto Trait Implementations
impl !RefUnwindSafe for TextInput
impl !Send for TextInput
impl !Sync for TextInput
impl !UnwindSafe for TextInput
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more