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#[repr(C)]
pub struct Rotate { pub angle: Property<f32>, pub origin_x: Property<Coord>, pub origin_y: Property<Coord>, pub width: Property<Coord>, pub height: Property<Coord>, pub cached_rendering_data: CachedRenderingData, }
Expand description

The implementation of the Rotate element

Fields

angle: Property<f32>origin_x: Property<Coord>origin_y: Property<Coord>width: Property<Coord>height: Property<Coord>cached_rendering_data: CachedRenderingData

Implementations

Return a struct containing the offset of for the fields of this struct

Trait Implementations

Returns the “default value” for a type. Read more

Safety: must be a valid VTable for Self

This function is called by the run-time after the memory for the item has been allocated and initialized. It will be called before any user specified bindings are set. Read more

Returns the geometry of this item (relative to its parent item)

We would need max/min/preferred size, and all layout info

Event handler for mouse and touch event. This function is called before being called on children. Then, depending on the return value, it is called for the children, and their children, then Self::input_event is called on the children, and finally Self::input_event is called on this item again. Read more

Handle input event for mouse and touch event

offset in bytes from the *const ItemImpl. isize::MAX means None Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.