Struct i_slint_core::items::Flickable
source · [−]#[repr(C)]pub struct Flickable {
pub x: Property<f32>,
pub y: Property<f32>,
pub width: Property<f32>,
pub height: Property<f32>,
pub viewport: Rectangle,
pub interactive: Property<bool>,
pub cached_rendering_data: CachedRenderingData,
/* private fields */
}Expand description
The implementation of the Flickable element
Fields
x: Property<f32>y: Property<f32>width: Property<f32>height: Property<f32>viewport: Rectangleinteractive: Property<bool>cached_rendering_data: CachedRenderingDataFIXME: remove this
Implementations
sourceimpl Flickable
impl Flickable
sourcepub const FIELD_OFFSETS: FlickableFieldsOffsets
pub const FIELD_OFFSETS: FlickableFieldsOffsets
Return a struct containing the offset of for the fields of this struct
Trait Implementations
sourceimpl HasStaticVTable<ItemVTable> for Flickable
impl HasStaticVTable<ItemVTable> for Flickable
sourcefn static_vtable() -> &'static ItemVTable
fn static_vtable() -> &'static ItemVTable
Safety: must be a valid VTable for Self
sourceimpl Item for Flickable
impl Item for Flickable
sourcefn init(self: Pin<&Self>, _window: &WindowRc)
fn init(self: Pin<&Self>, _window: &WindowRc)
This function is called by the run-time after the memory for the item has been allocated and initialized. It will be called before any user specified bindings are set. Read more
sourcefn geometry(self: Pin<&Self>) -> Rect
fn geometry(self: Pin<&Self>) -> Rect
Returns the geometry of this item (relative to its parent item)
sourcefn layout_info(
self: Pin<&Self>,
_orientation: Orientation,
_window: &WindowRc
) -> LayoutInfo
fn layout_info(
self: Pin<&Self>,
_orientation: Orientation,
_window: &WindowRc
) -> LayoutInfo
We would need max/min/preferred size, and all layout info
sourcefn input_event_filter_before_children(
self: Pin<&Self>,
event: MouseEvent,
_window: &WindowRc,
_self_rc: &ItemRc
) -> InputEventFilterResult
fn input_event_filter_before_children(
self: Pin<&Self>,
event: MouseEvent,
_window: &WindowRc,
_self_rc: &ItemRc
) -> InputEventFilterResult
Event handler for mouse and touch event. This function is called before being called on children.
Then, depending on the return value, it is called for the children, and their children, then
Self::input_event is called on the children, and finally Self::input_event is called
on this item again. Read more
sourcefn input_event(
self: Pin<&Self>,
event: MouseEvent,
_window: &WindowRc,
_self_rc: &ItemRc
) -> InputEventResult
fn input_event(
self: Pin<&Self>,
event: MouseEvent,
_window: &WindowRc,
_self_rc: &ItemRc
) -> InputEventResult
Handle input event for mouse and touch event
fn key_event(
self: Pin<&Self>,
_: &KeyEvent,
_window: &WindowRc
) -> KeyEventResult
fn focus_event(
self: Pin<&Self>,
_: &FocusEvent,
_window: &WindowRc
) -> FocusEventResult
fn render(self: Pin<&Self>, backend: &mut &'_ mut dyn ItemRenderer)
sourceimpl ItemConsts for Flickable
impl ItemConsts for Flickable
sourceconst cached_rendering_data_offset: FieldOffset<Self, CachedRenderingData>
const cached_rendering_data_offset: FieldOffset<Self, CachedRenderingData>
offset in bytes from the *const ItemImpl. isize::MAX means None Read more
impl<'__dummy_lifetime> Unpin for Flickable where
__MustNotImplUnpin<'__dummy_lifetime>: Unpin,
Auto Trait Implementations
impl !RefUnwindSafe for Flickable
impl !Send for Flickable
impl !Sync for Flickable
impl !UnwindSafe for Flickable
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more