Struct i_slint_core::items::Rectangle
source · [−]#[repr(C)]pub struct Rectangle {
pub background: Property<Brush>,
pub x: Property<f32>,
pub y: Property<f32>,
pub width: Property<f32>,
pub height: Property<f32>,
pub cached_rendering_data: CachedRenderingData,
}Expand description
The implementation of the Rectangle element
Fields
background: Property<Brush>x: Property<f32>y: Property<f32>width: Property<f32>height: Property<f32>cached_rendering_data: CachedRenderingDataImplementations
sourceimpl Rectangle
impl Rectangle
sourcepub const FIELD_OFFSETS: RectangleFieldsOffsets
pub const FIELD_OFFSETS: RectangleFieldsOffsets
Return a struct containing the offset of for the fields of this struct
Trait Implementations
sourceimpl HasStaticVTable<ItemVTable> for Rectangle
impl HasStaticVTable<ItemVTable> for Rectangle
sourcefn static_vtable() -> &'static ItemVTable
fn static_vtable() -> &'static ItemVTable
Safety: must be a valid VTable for Self
sourceimpl Item for Rectangle
impl Item for Rectangle
sourcefn init(self: Pin<&Self>, _window: &WindowRc)
fn init(self: Pin<&Self>, _window: &WindowRc)
This function is called by the run-time after the memory for the item has been allocated and initialized. It will be called before any user specified bindings are set. Read more
sourcefn geometry(self: Pin<&Self>) -> Rect
fn geometry(self: Pin<&Self>) -> Rect
Returns the geometry of this item (relative to its parent item)
sourcefn layout_info(
self: Pin<&Self>,
_orientation: Orientation,
_window: &WindowRc
) -> LayoutInfo
fn layout_info(
self: Pin<&Self>,
_orientation: Orientation,
_window: &WindowRc
) -> LayoutInfo
We would need max/min/preferred size, and all layout info
sourcefn input_event_filter_before_children(
self: Pin<&Self>,
_: MouseEvent,
_window: &WindowRc,
_self_rc: &ItemRc
) -> InputEventFilterResult
fn input_event_filter_before_children(
self: Pin<&Self>,
_: MouseEvent,
_window: &WindowRc,
_self_rc: &ItemRc
) -> InputEventFilterResult
Event handler for mouse and touch event. This function is called before being called on children.
Then, depending on the return value, it is called for the children, and their children, then
Self::input_event is called on the children, and finally Self::input_event is called
on this item again. Read more
sourcefn input_event(
self: Pin<&Self>,
_: MouseEvent,
_window: &WindowRc,
_self_rc: &ItemRc
) -> InputEventResult
fn input_event(
self: Pin<&Self>,
_: MouseEvent,
_window: &WindowRc,
_self_rc: &ItemRc
) -> InputEventResult
Handle input event for mouse and touch event
fn key_event(
self: Pin<&Self>,
_: &KeyEvent,
_window: &WindowRc
) -> KeyEventResult
fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &WindowRc)
fn render(self: Pin<&Self>, backend: &mut &'_ mut dyn ItemRenderer)
sourceimpl ItemConsts for Rectangle
impl ItemConsts for Rectangle
sourceconst cached_rendering_data_offset: FieldOffset<Rectangle, CachedRenderingData>
const cached_rendering_data_offset: FieldOffset<Rectangle, CachedRenderingData>
offset in bytes from the *const ItemImpl. isize::MAX means None Read more
impl<'__dummy_lifetime> Unpin for Rectangle where
__MustNotImplUnpin<'__dummy_lifetime>: Unpin,
Auto Trait Implementations
impl !RefUnwindSafe for Rectangle
impl Send for Rectangle
impl !Sync for Rectangle
impl UnwindSafe for Rectangle
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more