Struct i_slint_compiler::object_tree::State
source · pub struct State {
pub id: String,
pub condition: Option<Expression>,
pub property_changes: Vec<(NamedReference, Expression, StatePropertyChange)>,
}
Fields§
§id: String
§condition: Option<Expression>
§property_changes: Vec<(NamedReference, Expression, StatePropertyChange)>
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for State
impl !Send for State
impl !Sync for State
impl Unpin for State
impl !UnwindSafe for State
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more