Struct i_slint_compiler::layout::GridLayout
source · [−]pub struct GridLayout {
pub elems: Vec<GridLayoutElement>,
pub geometry: LayoutGeometry,
pub dialog_button_roles: Option<Vec<String>>,
}
Expand description
Internal representation of a grid layout
Fields
elems: Vec<GridLayoutElement>
All the elements will be layout within that element.
geometry: LayoutGeometry
When this GridLyout is actually the layout of a Dialog, then the cells start with all the buttons, and this variable contains their roles. The string is actually one of the values from the i_slint_core::layout::DialogButtonRole
Trait Implementations
sourceimpl Clone for GridLayout
impl Clone for GridLayout
sourcefn clone(&self) -> GridLayout
fn clone(&self) -> GridLayout
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for GridLayout
impl Debug for GridLayout
sourceimpl From<GridLayout> for Layout
impl From<GridLayout> for Layout
sourcefn from(original: GridLayout) -> Layout
fn from(original: GridLayout) -> Layout
Performs the conversion.
Auto Trait Implementations
impl !RefUnwindSafe for GridLayout
impl !Send for GridLayout
impl !Sync for GridLayout
impl Unpin for GridLayout
impl !UnwindSafe for GridLayout
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more