pub struct PlayerData {
pub experience: HashMap<String, f64>,
pub unlocked_coll_tiers: Vec<String>,
pub crafted_generators: Vec<String>,
pub extra: JsonObject,
}Expand description
The player_data section of a member: skills and unlocks.
Fields§
§experience: HashMap<String, f64>Skill experience keyed by SKILL_MINING-style names.
unlocked_coll_tiers: Vec<String>§crafted_generators: Vec<String>§extra: JsonObjectTrait Implementations§
Source§impl Clone for PlayerData
impl Clone for PlayerData
Source§fn clone(&self) -> PlayerData
fn clone(&self) -> PlayerData
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerData
impl Debug for PlayerData
Source§impl Default for PlayerData
impl Default for PlayerData
Source§fn default() -> PlayerData
fn default() -> PlayerData
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for PlayerData
impl<'de> Deserialize<'de> for PlayerData
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for PlayerData
impl RefUnwindSafe for PlayerData
impl Send for PlayerData
impl Sync for PlayerData
impl Unpin for PlayerData
impl UnsafeUnpin for PlayerData
impl UnwindSafe for PlayerData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more