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ResourceRegistry

Struct ResourceRegistry 

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pub struct ResourceRegistry { /* private fields */ }
Expand description

Registry that maps resource names to their SVG data.

Resources are a flat name → parsed SVG map. The engine resolves Icon("heart") or Icon(@resources.heart) into concrete SVG paths at render time, so the patch sent to the client carries pre-resolved data.

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impl ResourceRegistry

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pub fn new() -> Self

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pub fn register(&mut self, name: &str, svg: &str)

Register a single resource from raw SVG content.

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pub fn register_map(&mut self, map: IndexMap<String, String>)

Register multiple resources from a name → SVG map.

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pub fn resolve(&self, name: &str) -> Option<&IconData>

Resolve a resource by name.

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pub fn to_props(icon: &IconData) -> Value

Convert resolved icon data to props that will be sent in the Create patch. Returns a serde_json::Value map containing paths, viewBox, etc.

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pub fn is_empty(&self) -> bool

Check if the registry has any registered resources.

Trait Implementations§

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impl Debug for ResourceRegistry

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ResourceRegistry

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fn default() -> ResourceRegistry

Returns the “default value” for a type. Read more

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