pub enum RemoteMessage {
InitialTree(InitialTree),
Patch(PatchStream),
DispatchAction {
module: String,
action: String,
payload: Option<Value>,
},
StateUpdate {
module: String,
state: Value,
},
}Expand description
Wire protocol messages for Remote UI (server-driven rendering).
Remote UI allows the Hypen engine to run on a server while a thin client (browser, mobile app, embedded device) renders the UI. Communication is bidirectional over WebSocket, SSE, or any ordered transport.
§Message Flow
Server Client
│ │
│──── InitialTree ──────────────>│ (full tree + state on connect)
│ │
│──── Patch ─────────────────────>│ (incremental updates)
│ │
│<─── DispatchAction ────────────│ (user interaction)
│ │
│──── StateUpdate ──────────────>│ (state sync after action)
│──── Patch ─────────────────────>│ (resulting UI changes)§Revision Tracking
Each InitialTree and PatchStream carries a monotonically increasing
revision number. Clients should:
- Apply patches in revision order
- Detect gaps (missed patches) and request a full
InitialTree - Ignore patches with a revision ≤ the last applied revision
§Integrity Hashing
The optional hash field on InitialTree and PatchStream enables
end-to-end integrity verification. When present, clients can hash their
tree state and compare to detect corruption or missed patches.
§Serialization
Messages serialize with a "type" discriminator in camelCase:
{"type": "initialTree", "module": "App", "state": {...}, "patches": [...], "revision": 0}
{"type": "patch", "module": "App", "patches": [...], "revision": 1}
{"type": "dispatchAction", "module": "App", "action": "click", "payload": null}
{"type": "stateUpdate", "module": "App", "state": {...}}Variants§
InitialTree(InitialTree)
Full tree snapshot sent when a client first connects.
Contains the complete state and the full patch sequence needed to construct the tree from scratch.
Patch(PatchStream)
Incremental patch stream for state-driven updates.
DispatchAction
Action dispatched from the client (user interaction).
The server should route this to the module’s action handler and
respond with a StateUpdate + Patch if state changed.
Fields
StateUpdate
State update pushed from the server to the client.
Sent after an action handler modifies state, so the client can keep its local state cache in sync.
Trait Implementations§
Source§impl Clone for RemoteMessage
impl Clone for RemoteMessage
Source§fn clone(&self) -> RemoteMessage
fn clone(&self) -> RemoteMessage
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for RemoteMessage
impl Debug for RemoteMessage
Source§impl<'de> Deserialize<'de> for RemoteMessage
impl<'de> Deserialize<'de> for RemoteMessage
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Auto Trait Implementations§
impl Freeze for RemoteMessage
impl RefUnwindSafe for RemoteMessage
impl Send for RemoteMessage
impl Sync for RemoteMessage
impl Unpin for RemoteMessage
impl UnsafeUnpin for RemoteMessage
impl UnwindSafe for RemoteMessage
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