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RemoteMessage

Enum RemoteMessage 

Source
pub enum RemoteMessage {
    InitialTree(InitialTree),
    Patch(PatchStream),
    DispatchAction {
        module: String,
        action: String,
        payload: Option<Value>,
    },
    StateUpdate {
        module: String,
        state: Value,
    },
}
Expand description

Wire protocol messages for Remote UI (server-driven rendering).

Remote UI allows the Hypen engine to run on a server while a thin client (browser, mobile app, embedded device) renders the UI. Communication is bidirectional over WebSocket, SSE, or any ordered transport.

§Message Flow

Server                           Client
  │                                │
  │──── InitialTree ──────────────>│  (full tree + state on connect)
  │                                │
  │──── Patch ─────────────────────>│  (incremental updates)
  │                                │
  │<─── DispatchAction ────────────│  (user interaction)
  │                                │
  │──── StateUpdate ──────────────>│  (state sync after action)
  │──── Patch ─────────────────────>│  (resulting UI changes)

§Revision Tracking

Each InitialTree and PatchStream carries a monotonically increasing revision number. Clients should:

  • Apply patches in revision order
  • Detect gaps (missed patches) and request a full InitialTree
  • Ignore patches with a revision ≤ the last applied revision

§Integrity Hashing

The optional hash field on InitialTree and PatchStream enables end-to-end integrity verification. When present, clients can hash their tree state and compare to detect corruption or missed patches.

§Serialization

Messages serialize with a "type" discriminator in camelCase:

{"type": "initialTree", "module": "App", "state": {...}, "patches": [...], "revision": 0}
{"type": "patch", "module": "App", "patches": [...], "revision": 1}
{"type": "dispatchAction", "module": "App", "action": "click", "payload": null}
{"type": "stateUpdate", "module": "App", "state": {...}}

Variants§

§

InitialTree(InitialTree)

Full tree snapshot sent when a client first connects.

Contains the complete state and the full patch sequence needed to construct the tree from scratch.

§

Patch(PatchStream)

Incremental patch stream for state-driven updates.

§

DispatchAction

Action dispatched from the client (user interaction).

The server should route this to the module’s action handler and respond with a StateUpdate + Patch if state changed.

Fields

§module: String

Target module name

§action: String

Action name (e.g. "increment", "submit")

§payload: Option<Value>

Optional action payload

§

StateUpdate

State update pushed from the server to the client.

Sent after an action handler modifies state, so the client can keep its local state cache in sync.

Fields

§module: String
§state: Value

Trait Implementations§

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impl Clone for RemoteMessage

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fn clone(&self) -> RemoteMessage

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RemoteMessage

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for RemoteMessage

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for RemoteMessage

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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