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IRNode

Enum IRNode 

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pub enum IRNode {
    Element(Element),
    ForEach {
        source: Binding,
        item_name: String,
        key_path: Option<String>,
        template: Vec<IRNode>,
        props: Props,
    },
    Conditional {
        value: Value,
        branches: Vec<ConditionalBranch>,
        fallback: Option<Vec<IRNode>>,
    },
}
Expand description

First-class IR node - distinguishes between regular elements and control flow constructs This provides type-safe pattern matching in the reconciler and clear separation of concerns

Variants§

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Element(Element)

Regular UI element (Text, Column, Button, etc.)

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ForEach

Iteration construct: ForEach(items: ${state.todos}, as: “todo”, key: “id”) { children } Renders template children for each item in an array

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§source: Binding

The binding to the array in state (e.g., ${state.todos})

§item_name: String

The variable name for each item (default: “item”, can be “todo”, “user”, etc.)

§key_path: Option<String>

Optional path to use as key for stable reconciliation (e.g., “id”)

§template: Vec<IRNode>

Template children to repeat for each item

§props: Props

Additional props for the container element

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Conditional

Conditional construct: When(value: ${state.status}) { Case(match: “loading”) {…} Else {…} } Renders matching branch based on evaluated value

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§value: Value

The value to match against (binding or static)

§branches: Vec<ConditionalBranch>

Branches with patterns to match

§fallback: Option<Vec<IRNode>>

Fallback if no branch matches (Else)

Implementations§

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impl IRNode

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pub fn element(element: Element) -> Self

Create an Element IRNode

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pub fn for_each( source: Binding, item_name: impl Into<String>, key_path: Option<String>, template: Vec<IRNode>, props: Props, ) -> Self

Create a ForEach IRNode

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pub fn conditional( value: Value, branches: Vec<ConditionalBranch>, fallback: Option<Vec<IRNode>>, ) -> Self

Create a Conditional IRNode (When/If)

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pub fn as_element(&self) -> Option<&Element>

Get the element if this is an Element variant

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pub fn is_for_each(&self) -> bool

Check if this is a ForEach node

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pub fn is_conditional(&self) -> bool

Check if this is a Conditional node

Trait Implementations§

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impl Clone for IRNode

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fn clone(&self) -> IRNode

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for IRNode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for IRNode

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for IRNode

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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const ACK_1_1_0: bool = true

Whether this implementor has acknowledged the 1.1.0 update to unerase’s documented implementation requirements. Read more
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Unerase this erased pointer. Read more
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Turn this erasable pointer into an erased pointer. Read more
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fn from(t: T) -> T

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Iterate over the elements of the container.
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