Struct AssetEngine

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pub struct AssetEngine { /* private fields */ }

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impl AssetEngine

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pub fn new( schema_set: &SchemaSet, registries: AssetPluginRegistries, editor_model: &dyn DynEditorModel, project_configuration: &HydrateProjectConfiguration, ) -> Self

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pub fn current_task_log_data(&self) -> LogDataRef<'_>

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pub fn thumbnail_provider_registry(&self) -> &ThumbnailProviderRegistry

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pub fn importer_registry(&self) -> &ImporterRegistry

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pub fn update( &mut self, editor_model: &mut dyn DynEditorModel, ) -> PipelineResult<AssetEngineState>

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pub fn thumbnail_system_state(&self) -> &ThumbnailSystemState

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pub fn importers_for_file_extension(&self, extension: &str) -> &[ImporterId]

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pub fn importer(&self, importer_id: ImporterId) -> Option<&Arc<dyn Importer>>

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pub fn builder_for_asset( &self, fingerprint: SchemaFingerprint, ) -> Option<&Box<dyn Builder>>

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pub fn queue_import_operation(&mut self, import_job_to_queue: ImportJobToQueue)

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pub fn queue_build_asset(&mut self, asset_id: AssetId)

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pub fn needs_build(&self) -> bool

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pub fn queue_build_all(&mut self)

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pub fn duplicate_import_data( &self, old_asset_id: AssetId, new_asset_id: AssetId, ) -> PipelineResult<()>

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